Starfield’s NASA-punk aesthetic in the words of the developers.
Todd Howard had previously described Starfield how “a game based on more concrete exploration and with a more concrete setting“compared to The Elder Scrolls, while not skimping on comparisons like that of”Skyrim in space“, and it seems that the term has been proposed (or rather, coined) to help realize this vision NASA-punk.
“In the early stages of the project, when we were establishing the overall aesthetics of the game, we created the term ‘NASA-punk’ to describe a sci-fi universe that is a little more concrete and plausible.“Istvan Pely told Xbox Wire mics. The lead artist went on to say that the intention was to give a realistic feel: “You can draw a line from current space technology and extrapolate it into the future so that it’s credible.”.
Lead animator Rick Vicens then echoed, reporting that after hearing that term “the art team was able to immediately take those words and make them work. It was the perfect term for our artistic direction and to maintain the same production direction among all with a consistent style “.
A choice of words, therefore, adequate and of crucial importance for development. There is also a backstory on inspiration: in 2019 the head of Bethesda visited SpaceX headquarters, and compared space travel in Starfield with flight in the 1940s: “Exploring is still dangerous, even if a lot of people do. “
Source: PC Gamer
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