I am perfectly aware of how it was conceived Elden Ringof the philosophy of FromSoftware and the concepts that Miyazaki and his have carried forward over the years. I am also aware that if the titles conceived as Souls (understood as the type of games in general) if you take away the difficulty, you kill them, since the experience was not originally designed to be “easier”. I know that the challenge and the sense of fulfillment that follows overcoming it are a fundamental part of game design, and that in most cases the various teams insert tricks to allow the player to “lower” the difficulty, and the newly released Elden Ring is the clear proof. In fact, if a user really wants to, can help you with specific objects, evocations and leveling. Taking advantage of these tricks (if we want to define them) takes time, since they are not very quick things to do, and not even something that guides the player.
That said, the opening words of my thought are just that, although I am perfectly aware of what a Souls and played all the From, I got to Elden Ring alone to realize that I have been excluded. Let me explain, I was also one of those who said proud “No, the difficulty cannot be touched!”in addition, add that being able to reach the end of the adventures made me feel part of an elite of almost special users, something that a little selfishly gave me a great sense of satisfaction, precisely from the point of view of “being a player”.
Here then, however, that I begin to growthe years pass and I find myself literally not having time to commit myself in this way a long time in a single title. It becomes practically impossible to enjoy any game that really interests you with the right calm, no more prolonged game sessions, no more online evenings with friends and all the other “distractions” that I could afford, perhaps in high school. So when that game comes up you really I really careat a certain point I find myself promptly having to rushare to carry it out, too – and why not? – using the easy mode.
We therefore arrive at the exit of Elden Ring title that, as you can also read in our review, is something truly majestic. Rich, full of contentone show on an artistic level … and me?
The From title requires a forte I commit and this is an objective thing, whether you want to face all the bosses head down, or if you level up or build to the maximum to make things “easier”. So here we are at the heart of everything: what it would have done to me comfortable a easy mode? However, I could have discovered the lore of the title myself, slowly gutted the game world and enjoyed the exploration without too many problems. I am aware that this statement will make many turn up their noses, but take a moment to put yourself in my shoes: I have always been a player of Souls, I have always esteemed and supported their philosophy in making games, and then? At the best I realize that maybe that maybe my time has somehow run outand I think maybe that someone who at the time, before me, asked for the easy mode, didn’t do it maybe just because they were weak in learning certain mechanics.
Elden Ring it was undoubtedly designed to be a colossal, and a bitter smile arises on my face when I think that, actually, I no longer have all this time to be able to dedicate myself to such a demanding experience.
Unfortunately at present there is a fringe of gamers who sees black when you try to point out certain things, because making such a statement is in a certain sense the same as digging your own grave, also because now the most common thought seems to be: “The harder it is, the more it is for real gamers”. This statement in my opinion is wrong, because on balance there is no series A or series B gamer. Entering the easy mode is not only for weak people, for those who have difficulties, but it would also be thinking of another fringe of users, those who, like me, have the skills to do it, but don’t really have that much time anymore. to dedicate to these things. I can also understand and understand Miyazaki’s thinking, if we were talking about Indie and not Triple A addressed to a marketat this point, not as hardcore as you still want to believe.
I am also aware of the fact that, in a certain sense, “there are no more difficult games”, since now almost all productions tend to Drive holding the user by the hand until their conclusion… Yet even this is not entirely accurate, given that exists “A difficult mode” or the renowned New Game +and are precisely structured to give a sense of challenge to players who seek profound satisfaction in difficulty.
So why not please even those players who they get a sense of fulfillment in the journey, in the discovery, in calmly seeking that extra information, without the fear and anguish of losing everything or simply not being up to it? Putting stakes of this type where it is clear that – I want to reiterate it – they are also forced by clear game design choicesautomatically excludes a part of players who have every right to enjoy an experience in their own way, which is created (and often forgotten) just for the public, to sell and to make money.
I conclude by saying that certain games, certain pearls how Elden Ring, Red Dead Redemption 2 and other experiences of this caliber, really deserve to be played by as many people as possible, given that the actual certain GAMES they don’t come out every year. Limiting its use for a whim hidden by a hypothetical philosophy is by no means a good move. I wish I didn’t have to stop for hours on almost all the bosses, I would like to be able to experience the Interregnum in a more carefree way and without the fear of being bullied by something around every corner.
#Elden #Ring #Give #easy #mode #time