Through PlayStation Blog, GungHo Online Entertainment And Supertrick Games announce a postponement in the release of DEATHVERSE: LET IT DIEoriginally scheduled for spring this year.
The free-to-play title will see the light during this one Autumn on PlayStation 4 and PlayStation 5below you will find more information from the developers.
Deathverse: Let It Die coming out this fall, the developers illustrate the weapons
Supertrick Games showcases an arsenal of unique weapons and a new element of concept art.
Greetings to all our loyal Let It Die fans. I am very excited to announce that Deathverse: Let It Die will launch on PlayStation 5 and PlayStation 4 in Fall 2022!
Since our announcement on PlayStation’s State of Play last year, we’ve received a lot of positive feedback from our community. On May 28th and June 5th we had a beta test called Limited-Time Open Beta: Destroy the Server !, which was attended by players from all over the world, and the test was a great success thanks to all of you. Our game was originally announced for spring 2022, but due to the results of the open beta, the release date has been postponed.
Now our team here at Supertrick Games is working hard to bring this game to its highest level. We’re also incorporating the feedback from the open beta survey, and we hope you can’t wait to play it.
What is Deathverse: Let It Die?
The game takes place after the events of the previous game, Let It Die, in which players fight for fame in the survival reality show “Death Jamboree”. The show takes place in a virtual world known as the Deathverse, created by the Yotsuyama group as a destination for people’s souls.
By participating in Death Jamboree, all competitors will be equipped with a special “Wilson” unit, a robotic device that assists you in combat. Wilsons can transform into a weapon or a shield to assist players in combat and is considered an essential item by wealthy consumers around the world.
If you want to find out more, take a look at this PS Blog article from our first PlayStation Blog, published right after PlayStation’s October 2021 State of Play.
The developer team illustrates the bizarre arsenal
If you have participated in the open beta, you will probably remember the five weapons that could be used during duels.
Shin Hideyuki, the game director, and the art team provided some exclusive details on the game’s design and the art work behind each weapon.
“The basic weapon design in Deathverse is not just for slashing or hitting opponents, it adds a level of horror as an instrument of torture. All weapons have a common design, which includes a tank (the sparkling blue part) containing a substance called ‘SPLithium’. “
Machete
“We designed this weapon with the standard Deathverse motion and action in mind. This weapon can be straight with one hand, has speed variations for certain actions, and is incredibly balanced in its attack and defense skills. His standard attacks are a 3 hit combo, and players can activate his special attack to destroy opponents’ shields and leave them defenseless before the final attack. “
Hammer
“While retaining key elements of traditional hammers, Deathverse combines their heaviness with jet power to create a new type of weapon that combines fast action with great visual effects.
“Despite its slowness, this weapon has immense destructive power. Its normal attacks can be chained to create an infinite combo, and once charged, it can release a large and powerful shockwave that instantly destroys opponents’ shields.
“It might be a bit confusing for players, as it differs from the hammer concept in typical action games.”
Katana
“We wanted to keep the original design of the beloved Japanese katana in the game, so this weapon has the fewest elements of the Deathverse when compared to other weapons. While extremely weak against shields, players can parry attacks and launch combos that give them a chance to win the battle. “
Arms
“This weapon has many special functions that differentiate it from other weapons; his attacks are powerful enough to destroy opponents’ shields with simple standard attacks. Its standard combo can deal up to two hits, and an additional third attack can mean the difference between victory and defeat. This weapon also allows players to fly through the air to attack opponents from above and to erect a barrier to protect themselves from opponent attacks. “
circular saw
“This weapon is designed to look gory and can be handled with a unique moveset. Unlike the basic slash and crush attacks, this wacky weapon can have the fearsome ability to create powerful multiple combos and lethal blows against opponents. While these attacks require adequate timing and accuracy, its versatility in delivering special attacks and lethal blows can be difficult for opponents to counter. ”
Also, I got some feedback on the Rex Bone skins that were released during the beta!
On Rex Bone skins
“We intentionally deviated from the concept of a Wilson turning into a weapon and chose the motif of ‘bones’, as it represents the savage component of ancient times. These Rex Bone skins include claws, fangs and other related elements to convey an idea of ’strength’. “
I also have a special concept art of the game for our loyal readers who are reading through to the end!
On Concept Art
“The battle area concept is based on the image of a red sea polluted by SPLithium and mysterious ruins. The thickness of the trees and the ruins covered by their roots, the whitening appearance of the sea salt and the design that gives the impression that this scenery has been shaped over many years are part of the TV show set. “
That’s it for today. Stay tuned for more news on Deathverse: Let It Die in preparation for its launch on PS5 and PS4 this fall.
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