Today studies and censuses are quite common in any type of entertainment, this goes for those who enjoy movies, sports and of course, video games. And now, a new study would be stating that people who call themselves gamers would be more likely to engage in racist and sexist behavior. Here’s what researcher Rachel Kowert has to say about behavior: When gamer identity is very central to who you are as a person, that seems to reflect what we call toxic gamer culture, it tends to reflect more exclusion than inclusion, so things like racism, sexism, and misogyny. All of these things that we know exist in gaming spaces seem to be internalized by those who closely identify as part of that community. It is worth mentioning that this is only addressed in terms of a small fraction of the video game community, and compared to the entire number of users there is not much comparison. However, there are places like Steam and Discord where white supremacists would do their respective recruiting who share ideals. Even the term “gamer” has been questioned within the community, and is frequently used for the toxic people section. For some, a “gamer” is someone who plays games on PC, for others, it’s just people who play competitive multiplayer games, or if you play easy, you’re not a gamer, and so on. The research was conducted by Kowert, Bill Swann, a professor of psychology at the University of Texas, and Alexi Martel, Ph.D. in psychology. student, for the academic journal Frontiers in Communication. Each surveyed hundreds of people who played video games and analyzed the gamers’ beliefs. Kowert mentions that in order to understand the research, she must understand the concept known as “identity fusion.” They define this as when an identity is almost the defining trait of a personality, something that permeates every aspect of a person’s life. In the end, everything would be a matter of perspective, and that a certain section of the community called itself a gamer is also considered the most toxic. Still, the number of people is small compared to users who take the hobby as a normal activity. Via: Vice
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