Here are the next steps that will be taken for Halo Infinite.
Following some game issues reported with Halo Infinite, 343 Industries shared what the next steps are for the game and how he hopes to improve its performance.
In a new post on Halo Waypoint, team chief engineer Richard Watson said the studio is currently examining the discussion and feedback related to Halo Infinite multiplayer, including reports on various network-related issues players are experiencing. . “We need to ensure that all players get the best experience possible“, he has declared. “To do this, the server has to manage the actions of various machines all running at different latencies … There are several ways to solve the problem of latency compensation, but in Halo we choose to favor the shooter“.
Watson goes on to explain the difference between latency speed and how a player moves within the game, stating that a Spartan moves at around 8.5 meters per second, so server processing time can vary, causing players to experience a variety of problems. Watson said player latencies need to be reduced: “This is something that Halo Infinite’s matchmaking system was designed to do, but it didn’t work as intended, particularly for players in some low-population regions.“.
343 has released some changes to reduce latencies, including increasing the priority of low pings on its servers in the matchmaking process, thus allowing players to connect to local matches, although these can lead to longer matchmaking wait times. However, the work is not finished and the team is trying to find a solution to make the gameplay even more fluid and without problems.
Source: IGN
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