Currently many fans of the video game They complain about the current state of the industry. Especially since companies focus more on creating multiplayer and games as a service than single-player experiences.
Despite these complaints, a report has just emerged with the most consumed games during 2024 across PC, PlayStation, Xbox and Nintendo that reveals the preferences of the players. Although on the one hand they cry that the industry does not give space to single players, it turns out that they themselves do not consume them.
Why are we killing single player video games?
Multiplayer video games are the ones that have the power in the market
The report comes from the company Newzoo, which is dedicated to collecting information on player trends year after year. The one from 2024 marks users' love for online titles. Across all platforms, Fortnite remains the undisputed champion. In absolutely all of them it reached first place in the most consumed video games.
The rest vary between platforms but the preference for titles such as Call of Duty, GTA Online, Fall Guys, Minecraft and Fifato name a few. As you will notice, all of these games are designed more to be online experiences to enjoy with more people.. In fact very few single-player games made it into this analysis.
Among them we find starfield, Zelda Tears of the Kingdom, Hogwarts Legacy, Super Mario Bros Wonder, Pokémon Scarlet and Violetas well as Animal Crossing: New Horizons. Although several of Nintendo's video games also have a multiplayer component, they can be enjoyed completely individually.
Even so, there are few of all the experiences that are on the market and much less if we take into account that they analyzed all the current platforms to play. Only six single-player games could be considered successful. Let that get into your heads.
Not only do they prefer multiplayer, they also don't give the opportunity to new things
As if that were not enough, the preference for multiplayer titles is not the only thing that the analysis showed. He also showed that players do not give new video games a chance. Of all the experiences at the top of each platform, only starfield It is a totally original delivery. All others are based on pre-existing franchises.
We must also add that the most played titles have already been on the market for some time. In fact, the report also indicates that the average 'age' of the most consumed games is 3 years on Nintendo, 7 years for Xbox and PlayStation and 10 years for PC.
In other words, players not only do not give a chance to single players, but also to new games and new IPs. They are too happy with the old games to consume the new ones.
This analysis lets us see why the video game industry is the way it is.
Taking this into account, It's not uncommon to see why the industry is moving towards games as a service and multiplayer. If they see that it is the most consumed, it makes all the financial sense in the world.
Furthermore, it is also an answer to the question of 'Why use beloved franchises to transform them into games as a service?' As would be the case of avengers, Suicide Squad, Multiversusamong others.
Greenfield intellectual properties face a very difficult struggle just to become profitable. That's why companies prefer to use something well-known whose popularity helps them have good sales, at least initially.
Of course, this is usually not enough, especially if we are talking about single-player games. Even titles like Spider-Man 2, based on one of the most popular characters, are having trouble reaching expected sales.
In recent years we have seen too much of it. Many single-player games, with good public and critical ratings, simply do not sell. We now know it's because people are busy with online degrees.
It's not bad to play pure online titles, but then don't complain that there are no single player video games
Obviously it's not a bad thing that players spend most of their time in multiplayer. We enjoyed them too and admit that the ones mentioned in the report are very funny. However It is curious to see so many players complaining that there are not as many single player games as before and that we are already filling up with games as a service, when they themselves contribute to making this the case.
At the same time, there is also a lot of criticism that well-known franchises are already full of sequels and remakes. But these exist because there is demand from players. As the data also demonstrated, There is a preference for already established franchises. While novelties seem destined to fail most of the time.
We have already said it here several times. Dare to leave your comfort zone and give a chance to new intellectual properties. After all, that's how all the big ones started, thanks to the millions of players who dared to give them a chance.
If on our part we continue to do nothing to support those who really want to move the industry forward, then what right do we have to complain that more risks are no longer being taken?
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