The world of Dragon's Dogma 2 it is populated by various beasts and monsters of all kinds, but among them they stand out huge bosses capable of dominating the battlefield. Face these gigantic creatures can prove challenging even for a complete party with three Pawns. This Dragon's Dogma 2 guide will help you to beat all the bosses of the exploiting game their weaknesses with specific strategies.
ATTENTION: We remind you that this guide to the bosses of Dragon's Dogma 2 may contain some spoilers, so continue reading only aware of this. We also remind you that the guide focuses solely on the basic versions of each boss.
Guide to the bosses and the best strategies
Chimera
This monstrosity gives multiple heads He has several moves at his disposal, including a stream of acid that he spews from his jaws and a sleep-inducing spell. Own the heads are the weak point of the Chimera and will have to be targeted in the order “goat-snake-lion” for greater effectiveness. Climb the beast with a Thief and take out the goat head as quickly as possible thus interrupting his attacks magical attacks. The snakehead will have to be the second to fall to put an end to his poisonous attacksFinally, focus on the lion, the head with the highest health.
Cyclops
The Cyclops is relatively easy to take down and poses a real threat only at close range. This is why the best way to beat him is to use long distances, and obviously the Archer he is the best at this. The strategy will be to target the most obvious weakness, i.e his eye. The Cyclops can also be stunned with lightning attacksor unarmed hitting the hand with which he holds the weapon.
Drake
A lesser version of the Dragon, the Drake is not a threat to be underestimated. The Drake has a fairly visible weak point and is usually found in the chest area. Don't give the creature a break and don't let it escape in flight otherwise you will have to face it again. Being a creature of fire, undoubtedly ice elemental attacks they are the most effective.
Dullahan
You will encounter this headless horseman adorned with purple flames during a mission. Wielding his scythe in combat the Dullahan he will teleport away if hurt enough. Take advantage of this advantage and target the Dullahan from long distancesif possible letting melee allies distract him.
Golem
These huge elemental giants are incredibly slowHowever their attacks can be devastating if they are successful. This could be a very real possibility if you attempt to target its weak points: gods bright blue signs scattered over the body and head. If the marks are hit, the Golem will be stunned. That will be the time to maximize all physical damage and blunt to break down the creature. Any further damage dealt anywhere else will be negligible.
Gorgon
The Gorgon will fire explosive arrows as well as slow down and turn his enemies to stone with his gaze. To take it down it will be necessary to climb on it and hit the positioned weak point at close range behind his head. The Thief is probably the best at this task given his high agility and stealth. This is also the best way to possibly collect his head to use it as an object. The Gorgon is also weak to lightning.
Griffin
The flying creatures in Dragon's Dogma 2 they are difficult to deal with, and a flying boss can be even more grueling. Griffins are often encountered within the game world. The best way to deal with them is target their wings and stop him from flying away so he doesn't have to face him again. Also the head It's a good sweet spotparticularly if hit with fire attacks.
Minotaur
This humanoid boss with the appearance of a bull will charge your party, but it will be necessary always aim for the head. Leg strikes and ice attacks are also useful to slow him down a bit, then ride him and hit his horns directly. If you want, you can also induce the Minotaur to hit the surrounding environment by moving you at the last second so as to stun him temporarily.
Orc
These big guys have a bad habit of grabbing and crushing their opponents, then try to stay out of their reach. The best strategy in this case is aim for the head long distance. Keep in mind that the Orc may focus a lot on the Pawns, this could be an advantage or a disadvantage depending on your combat tactics.
Sphinx
There is only one Sphinx to face in Dragon's Dogma 2 and at least you should initially avoid fighting it. He overcomes her challenges and reaps the rewards before challenging her to combat.
Talos
This colossal and imposing boss is probably the biggest of all. Basically we can compare it to a Golem, only of much larger proportions. To bring it down will be necessary reach a very high altitude and throw themselves on him to be able to attack his weak points up close: gods crystals that protrude from his body. The rest of the creature is immune to all damage.
Wight
These specters will try to overwhelm you with high number of servants invoked, all while casting spells from a distance. Immediately target them from afar, preventing them from flying. Hit to the head as much as possible so as to get it over with quickly.
Dragon
The final boss of Dragon's Dogma 2 is a long and hard battle, but the Draghetti tactics work in this case too. Frontal attacks they are absolutely to be avoided, his fire breath, ground slam, and claws are all potentially devastating attacks. In addition to this, know that the Dragon is also capable of casting spells, but you will notice this by the fact that he will always raise a claw to evoke energy. These attacks can still be evaded by avoiding the rings where the spell will hit. The Dragon's weaknesses are the head and horns who can be hit while riding the mighty creature. If you are knocked down, heal yourself and climb back up again as it will fly away you will have to be firmly on its back. Eventually the Dragon will collapse and expose its true weak point on its underside. Inflict as much damage as possible to end the fight and therefore end the game.
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