In recent years there has been a real rush by triple-A development studios and not only to increase the duration of video games single player. The reasons are different, between competition from live services, market standards and so on, but one of the main ones is that “longevity” sells, in the sense that many gamers evaluate whether or not to purchase a game also depending on its duration. of the same, which in itself is therefore an excellent “selling point” for marketing.
We can discuss for hours whether value can be measured in time, in the case of a video game and beyond, but in reality it is simply like that. After all, we know that size doesn't matter, but in reality in the collective perception they really count, so the offer has had to adapt, often in spite of itself, where the “in spite of” has translated into the insertion of repetitive and repeated events. The problem is that churning out games that last dozens, if not hundreds of hours, is not as easy as it might seem from the comments on social media, so you have to use some tricks.
Play less but play better?
Without boring you further, the result of this situation is that feeling of profound tiredness with which we sometimes reach the conclusion of mammoth games, which however seem to have told us everything they had to say long before reaching the end.
Sony's idea of patenting a system whereby video games play themselves appears to us as anything but blasphemy, after having finished the various Final Fantasy 7 Rebirth, Horizon Forbidden West, Starfield and any other open world more than 50 hours released in recent years (you do it) can come to mind.
Think how nice it is: you sit there enjoying the most spectacular parts of Rebirth, maybe you play a few mini game (because ultimately they aren't bad if taken in small doses and if at a certain point they don't become a noose that completely hangs the pace), then you add automatic completion and you leave the obsessive repetitions of the same activities to the artificial intelligence. For the love of circlebottism we also mention Starfield: you explore the better designed bases, carry out the more interesting quests, conduct the better written dialogues and leave all the more boring tasks to the artificial intelligence.
In the evening you play, then you go to sleep and your console or your computer or your smartphone or whatever you want takes care of thinning out the points of interest on the map of the current open world (which usually have nothing interesting at all).
Sure, I know that Sony's patent doesn't work like that, that the game wouldn't complete boring tasks for me, but let me dream of a video game where at some point no one asks me to participate in a race on the beach for twenty times while trying to save the world.
This is an editorial written by a member of the editorial team and is not necessarily representative of the editorial line of Multiplayer.it.
#Sony #games #Final #Fantasy #Rebirth #Starfield