Shadow Warrior 3 was subjected to the usual analyses Of Digital Foundrywhich found some problems technicians on both PC and console for the Flying Wild Hog shooter.
As we also wrote in the Shadow Warrior 3 review, numerous episodes of stuttering rather annoying, which seems to depend on compiling the shaders on Unreal Engine 4.
Alex Battaglia did not appreciate the quality of the intermission sequenceswhich in his opinion break the rhythm of the action and decrease the general qualitative level of the experience, which in its own way is able to express some excellent aesthetic choices.
Returning to stuttering, the phenomenon occurs over eighty times only in the first half hour of the Shadow Warrior 3 campaign and it is therefore difficult not to notice it, also because the latency of the frames even reaches a few hundred milliseconds.
Tested on PS4 Pro, the game comes with an unlocked frame rate but unable to reach 60 fps (which instead happens in backward compatibility on PS5), the resolution is only 1080p and the effects give up something compared to the PC counterpart.
#Shadow #Warrior #Digital #Foundry #analysis #highlights #technical #problems