No Rest for the Wicked is the protagonist of the latest analysis of Digital Foundryas well as on a technical and artistic level promoted the game developed by Moon Studios, which apparently mixes visual elements inspired by hits like Dark Souls, Diablo and even Animal Crossing.
Available starting today in early access on Steam, No Rest for the Wicked is powered by the Unity Engine, but thanks to a series of customizations this aspect takes a back seat and the title manages to stand out, also thanks to an additional physical and simulation system.
Thanks to an excellent implementation of HDR, the new game from Moon Studios really looks like “a moving painting” and uses a “curved” approach to the three-dimensional mapsimilar to Animal Crossing, in order to maintain a certain visibility.
However, the atmospheres and details applied to the characters, objects and scenarios are the masters, with the wind and weather conditions adding further depth to a truly inspired and exciting presentation.
Heavy or not?
The PC requirements of No Rest for the Wicked had made us think of a poorly optimized and generally heavy title, but how are things really? According to Digital Foundry tests, there are definitely some problems and we will need to work to refine the experience, but as a start there is little to complain about.
Specifically, John Linneman clarified that few early access games can count on a similar level of quality and it will be interesting to see how user feedback will help Moon Studios improve the product.
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