There crowdfunding campaign for a board game from Kingdom Come: Deliverance was canceleddespite the financial goal established at the beginning had been reached up. It was to announce it Boardcubator Studioalthough the game had already picked up over € 318,000, more than triple the initial € 100,000 threshold that was entered. All the 2300 supporters they will not have to pay the amount they had pledged for the campaign, and Boardcubator announced that they are planning to close the studio.
The Kingdom Come: Deliverance-based board game would hook up to an application which would have delivered a full narrative experience, adapted sound design and based PNGs on an artificial intelligencea very ambitious project that would have required a cost above the initial threshold (and, probably, also the figure reached before the closing of the campaign).
The post published by Boardcubator shed light on the risk of crowdfunding campaigns and how board game publishers market them. The typical marketing strategy for these campaigns involves the setting a low goalwhich is easily accessible to increase the confidence, on the part of supporters and those who wish to participate, that the campaign can actually start.
When, however, the time comes to get to grips with the actual start-up amount, the problems begin and many campaigns end before projects get started.
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