The mystery, the not said, the fusion of a science fiction story and the fairytale esotericism of a legend. These are the key elements that will introduce us to Jett: The Far Shore, game of which today we offer you our review. From the very first rumors about this project, sector enthusiasts have rumored among themselves, trying to frame what would have been the vision of Superbrothers. The images and videos, in fact, laid the foundations of the aforementioned elements, opening the dance to the imagination of a work that seemed easily decipherable, even in its fleeting identity. Attempts to harness everything in the hinges of pre-existing works have continued to feed the general interest, expanding the possibilities of a title that on balance, perhaps, would have deserved a better support. L’soul from an epic there was the desire to tell something detailed too, with a more marked artistic flair to season everything. It was the rest that did not convince us too much, also forcing a careful re-examination of what we hoped for.
A plot that oscillates between esotericism, science fiction and exploration
A strange and indefinite one shouting it expands all around, they say something and the lines of dialogue begin to outline one Street ready to gradually take shape. A curtain moves away, does it imperceptibly, and everything finally takes hold color and shape. The eyes are those of Mei, the protagonist of the title, the one that the player moves. Some people are gathered in front of it, they speak a strange language, they mention something, everything appears strangely esoteric in its attitude, extremely religious. Mei has been chosen, she has to leave, she has to leave her home planet and explore deep space. Mei has a mission, to save her people through this journey and everything she will find there.
This is theincipt as well as main fuel to move the entire developments of the title. The theme of the voyage, in Jett: The Far Shore reveals itself very central from its very first moments, introducing a series of dynamics that we have also addressed in the review of No Man’s Sky. Here, however, everything takes on a much more interpretation deep and heavy, anchoring directly with the culture of the world represented and with the narration. Leaving means setting off to discover new territories with new resources, but also looking for a way to save one’s people. This dynamic becomes clear immediately through the style of the world that surrounds Mei, with a preponderance of characters who approach her, placing hope and curiosity in her. L’dark soul and mysterious of the title is also revealed in the moments preceding this trip, when you have the opportunity to take a fleeting glimpse of its planet, its architecture and its inhabitants. There despair it is almost palpable all around.
So an introduction undoubtedly curious and grandiose, ready to pave the way for a title that, unfortunately, lose step by step in its progress. Following a brief tutorial where you learn the rudiments around driving the so-called Jett (the tutorial on these specific means is blighted come on dialogues explanations through which you learn the basics, dialogues impossible to avoid) and the last goodbyes to a world in ruins and on the abyss, everything changes, evolving in an extremely fluctuating path in its progress. They pass one thousand years and the protagonist with her crew finally reaches the designated planet, the central place in their holy scriptures. It is from this moment that everything changes.
Woody slowness
The problem background with Jett: The Far Shore is not explained so much in the story as, as you will read later in the review, in his structure of game. The narrative, in fact, could not even be considered badly written or negative in its entirety, also because in some situations it comes close to extremely delicate and interesting. This inevitably facets its characters through deep and careful segments, ready to expand the overall gaming experience. The negative comes out especially when you find yourself ad face up to some game segments extremely lenses, woody and even cumbersome, with missions that make the repetitiveness a considerably cumbersome unknown. It is certainly the game design, who constantly wobbles between the hands and the patience of those who are playing, perhaps intrigued by everything else.
Here we are talking about real mandatory moments in which you have to put yourself to to analyze local flora and fauna, for example, in order to advance the story itself. Also because the game in terms of gameplay arises in two different ways: on the one hand they must to explore walk to the various places present in-game (also running into particular puzzles to be solved) and on the other hand you have to move with the Jett (These specific game phases are immediately the most interesting, although with some limitations in the various areas that can annoy).
If it weren’t for the various choices of design And structure that the title carries with it, Jett: The Far Shore could also turn out to be a memorable story, given that from the point of view artistic it returns some noteworthy sensations, daughters of a clear inspiration. Just look at some of its views or immerse yourself in soundtrack to understand the value of a project that perhaps would have deserved more attention from a technical point of view. It is theinnovation to be lacking, especially in an idea that aroused initial fascination and interest, to then return something else. A well-wrapped package without a substance at the base, outlined by a coldness all too dashed and one linearism ready to question even the last glimmer of freedom that the game seems to offer.
The mystery, the not said, the fusion of a science fiction story and the fairytale esotericism of a legend. These are the key elements that will introduce us to Jett: The Far Shore, game of which today we offer you our review. From the very first rumors about this project, sector enthusiasts have rumored among themselves, trying to frame what would have been the vision of Superbrothers. The images and videos, in fact, laid the foundations of the aforementioned elements, opening the dance to the imagination of a work that seemed easily decipherable, even in its fleeting identity. Attempts to harness everything in the hinges of pre-existing works have continued to feed the general interest, expanding the possibilities of a title that on balance, perhaps, would have deserved a better support. L’soul from an epic there was the desire to tell something detailed too, with a more marked artistic flair to season everything. It was the rest that did not convince us too much, also forcing a careful re-examination of what we hoped for.
A plot that oscillates between esotericism, science fiction and exploration
A strange and indefinite one shouting it expands all around, they say something and the lines of dialogue begin to outline one Street ready to gradually take shape. A curtain moves away, does it imperceptibly, and everything finally takes hold color and shape. The eyes are those of Mei, the protagonist of the title, the one that the player moves. Some people are gathered in front of it, they speak a strange language, they mention something, everything appears strangely esoteric in its attitude, extremely religious. Mei has been chosen, she has to leave, she has to leave her home planet and explore deep space. Mei has a mission, to save her people through this journey and everything she will find there.
This is theincipt as well as main fuel to move the entire developments of the title. The theme of the voyage, in Jett: The Far Shore reveals itself very central from its very first moments, introducing a series of dynamics that we have also addressed in the review of No Man’s Sky. Here, however, everything takes on a much more interpretation deep and heavy, anchoring directly with the culture of the world represented and with the narration. Leaving means setting off to discover new territories with new resources, but also looking for a way to save one’s people. This dynamic becomes clear immediately through the style of the world that surrounds Mei, with a preponderance of characters who approach her, placing hope and curiosity in her. L’dark soul and mysterious of the title is also revealed in the moments preceding this trip, when you have the opportunity to take a fleeting glimpse of its planet, its architecture and its inhabitants. There despair it is almost palpable all around.
So an introduction undoubtedly curious and grandiose, ready to pave the way for a title that, unfortunately, lose step by step in its progress. Following a brief tutorial where you learn the rudiments around driving the so-called Jett (the tutorial on these specific means is blighted come on dialogues explanations through which you learn the basics, dialogues impossible to avoid) and the last goodbyes to a world in ruins and on the abyss, everything changes, evolving in an extremely fluctuating path in its progress. They pass one thousand years and the protagonist with her crew finally reaches the designated planet, the central place in their holy scriptures. It is from this moment that everything changes.
Woody slowness
The problem background with Jett: The Far Shore is not explained so much in the story as, as you will read later in the review, in his structure of game. The narrative, in fact, could not even be considered badly written or negative in its entirety, also because in some situations it comes close to extremely delicate and interesting. This inevitably facets its characters through deep and careful segments, ready to expand the overall gaming experience. The negative comes out especially when you find yourself ad face up to some game segments extremely lenses, woody and even cumbersome, with missions that make the repetitiveness a considerably cumbersome unknown. It is certainly the game design, who constantly wobbles between the hands and the patience of those who are playing, perhaps intrigued by everything else.
Here we are talking about real mandatory moments in which you have to put yourself to to analyze local flora and fauna, for example, in order to advance the story itself. Also because the game in terms of gameplay arises in two different ways: on the one hand they must to explore walk to the various places present in-game (also running into particular puzzles to be solved) and on the other hand you have to move with the Jett (These specific game phases are immediately the most interesting, although with some limitations in the various areas that can annoy).
If it weren’t for the various choices of design And structure that the title carries with it, Jett: The Far Shore could also turn out to be a memorable story, given that from the point of view artistic it returns some noteworthy sensations, daughters of a clear inspiration. Just look at some of its views or immerse yourself in soundtrack to understand the value of a project that perhaps would have deserved more attention from a technical point of view. It is theinnovation to be lacking, especially in an idea that aroused initial fascination and interest, to then return something else. A well-wrapped package without a substance at the base, outlined by a coldness all too dashed and one linearism ready to question even the last glimmer of freedom that the game seems to offer.
The mystery, the not said, the fusion of a science fiction story and the fairytale esotericism of a legend. These are the key elements that will introduce us to Jett: The Far Shore, game of which today we offer you our review. From the very first rumors about this project, sector enthusiasts have rumored among themselves, trying to frame what would have been the vision of Superbrothers. The images and videos, in fact, laid the foundations of the aforementioned elements, opening the dance to the imagination of a work that seemed easily decipherable, even in its fleeting identity. Attempts to harness everything in the hinges of pre-existing works have continued to feed the general interest, expanding the possibilities of a title that on balance, perhaps, would have deserved a better support. L’soul from an epic there was the desire to tell something detailed too, with a more marked artistic flair to season everything. It was the rest that did not convince us too much, also forcing a careful re-examination of what we hoped for.
A plot that oscillates between esotericism, science fiction and exploration
A strange and indefinite one shouting it expands all around, they say something and the lines of dialogue begin to outline one Street ready to gradually take shape. A curtain moves away, does it imperceptibly, and everything finally takes hold color and shape. The eyes are those of Mei, the protagonist of the title, the one that the player moves. Some people are gathered in front of it, they speak a strange language, they mention something, everything appears strangely esoteric in its attitude, extremely religious. Mei has been chosen, she has to leave, she has to leave her home planet and explore deep space. Mei has a mission, to save her people through this journey and everything she will find there.
This is theincipt as well as main fuel to move the entire developments of the title. The theme of the voyage, in Jett: The Far Shore reveals itself very central from its very first moments, introducing a series of dynamics that we have also addressed in the review of No Man’s Sky. Here, however, everything takes on a much more interpretation deep and heavy, anchoring directly with the culture of the world represented and with the narration. Leaving means setting off to discover new territories with new resources, but also looking for a way to save one’s people. This dynamic becomes clear immediately through the style of the world that surrounds Mei, with a preponderance of characters who approach her, placing hope and curiosity in her. L’dark soul and mysterious of the title is also revealed in the moments preceding this trip, when you have the opportunity to take a fleeting glimpse of its planet, its architecture and its inhabitants. There despair it is almost palpable all around.
So an introduction undoubtedly curious and grandiose, ready to pave the way for a title that, unfortunately, lose step by step in its progress. Following a brief tutorial where you learn the rudiments around driving the so-called Jett (the tutorial on these specific means is blighted come on dialogues explanations through which you learn the basics, dialogues impossible to avoid) and the last goodbyes to a world in ruins and on the abyss, everything changes, evolving in an extremely fluctuating path in its progress. They pass one thousand years and the protagonist with her crew finally reaches the designated planet, the central place in their holy scriptures. It is from this moment that everything changes.
Woody slowness
The problem background with Jett: The Far Shore is not explained so much in the story as, as you will read later in the review, in his structure of game. The narrative, in fact, could not even be considered badly written or negative in its entirety, also because in some situations it comes close to extremely delicate and interesting. This inevitably facets its characters through deep and careful segments, ready to expand the overall gaming experience. The negative comes out especially when you find yourself ad face up to some game segments extremely lenses, woody and even cumbersome, with missions that make the repetitiveness a considerably cumbersome unknown. It is certainly the game design, who constantly wobbles between the hands and the patience of those who are playing, perhaps intrigued by everything else.
Here we are talking about real mandatory moments in which you have to put yourself to to analyze local flora and fauna, for example, in order to advance the story itself. Also because the game in terms of gameplay arises in two different ways: on the one hand they must to explore walk to the various places present in-game (also running into particular puzzles to be solved) and on the other hand you have to move with the Jett (These specific game phases are immediately the most interesting, although with some limitations in the various areas that can annoy).
If it weren’t for the various choices of design And structure that the title carries with it, Jett: The Far Shore could also turn out to be a memorable story, given that from the point of view artistic it returns some noteworthy sensations, daughters of a clear inspiration. Just look at some of its views or immerse yourself in soundtrack to understand the value of a project that perhaps would have deserved more attention from a technical point of view. It is theinnovation to be lacking, especially in an idea that aroused initial fascination and interest, to then return something else. A well-wrapped package without a substance at the base, outlined by a coldness all too dashed and one linearism ready to question even the last glimmer of freedom that the game seems to offer.
The mystery, the not said, the fusion of a science fiction story and the fairytale esotericism of a legend. These are the key elements that will introduce us to Jett: The Far Shore, game of which today we offer you our review. From the very first rumors about this project, sector enthusiasts have rumored among themselves, trying to frame what would have been the vision of Superbrothers. The images and videos, in fact, laid the foundations of the aforementioned elements, opening the dance to the imagination of a work that seemed easily decipherable, even in its fleeting identity. Attempts to harness everything in the hinges of pre-existing works have continued to feed the general interest, expanding the possibilities of a title that on balance, perhaps, would have deserved a better support. L’soul from an epic there was the desire to tell something detailed too, with a more marked artistic flair to season everything. It was the rest that did not convince us too much, also forcing a careful re-examination of what we hoped for.
A plot that oscillates between esotericism, science fiction and exploration
A strange and indefinite one shouting it expands all around, they say something and the lines of dialogue begin to outline one Street ready to gradually take shape. A curtain moves away, does it imperceptibly, and everything finally takes hold color and shape. The eyes are those of Mei, the protagonist of the title, the one that the player moves. Some people are gathered in front of it, they speak a strange language, they mention something, everything appears strangely esoteric in its attitude, extremely religious. Mei has been chosen, she has to leave, she has to leave her home planet and explore deep space. Mei has a mission, to save her people through this journey and everything she will find there.
This is theincipt as well as main fuel to move the entire developments of the title. The theme of the voyage, in Jett: The Far Shore reveals itself very central from its very first moments, introducing a series of dynamics that we have also addressed in the review of No Man’s Sky. Here, however, everything takes on a much more interpretation deep and heavy, anchoring directly with the culture of the world represented and with the narration. Leaving means setting off to discover new territories with new resources, but also looking for a way to save one’s people. This dynamic becomes clear immediately through the style of the world that surrounds Mei, with a preponderance of characters who approach her, placing hope and curiosity in her. L’dark soul and mysterious of the title is also revealed in the moments preceding this trip, when you have the opportunity to take a fleeting glimpse of its planet, its architecture and its inhabitants. There despair it is almost palpable all around.
So an introduction undoubtedly curious and grandiose, ready to pave the way for a title that, unfortunately, lose step by step in its progress. Following a brief tutorial where you learn the rudiments around driving the so-called Jett (the tutorial on these specific means is blighted come on dialogues explanations through which you learn the basics, dialogues impossible to avoid) and the last goodbyes to a world in ruins and on the abyss, everything changes, evolving in an extremely fluctuating path in its progress. They pass one thousand years and the protagonist with her crew finally reaches the designated planet, the central place in their holy scriptures. It is from this moment that everything changes.
Woody slowness
The problem background with Jett: The Far Shore is not explained so much in the story as, as you will read later in the review, in his structure of game. The narrative, in fact, could not even be considered badly written or negative in its entirety, also because in some situations it comes close to extremely delicate and interesting. This inevitably facets its characters through deep and careful segments, ready to expand the overall gaming experience. The negative comes out especially when you find yourself ad face up to some game segments extremely lenses, woody and even cumbersome, with missions that make the repetitiveness a considerably cumbersome unknown. It is certainly the game design, who constantly wobbles between the hands and the patience of those who are playing, perhaps intrigued by everything else.
Here we are talking about real mandatory moments in which you have to put yourself to to analyze local flora and fauna, for example, in order to advance the story itself. Also because the game in terms of gameplay arises in two different ways: on the one hand they must to explore walk to the various places present in-game (also running into particular puzzles to be solved) and on the other hand you have to move with the Jett (These specific game phases are immediately the most interesting, although with some limitations in the various areas that can annoy).
If it weren’t for the various choices of design And structure that the title carries with it, Jett: The Far Shore could also turn out to be a memorable story, given that from the point of view artistic it returns some noteworthy sensations, daughters of a clear inspiration. Just look at some of its views or immerse yourself in soundtrack to understand the value of a project that perhaps would have deserved more attention from a technical point of view. It is theinnovation to be lacking, especially in an idea that aroused initial fascination and interest, to then return something else. A well-wrapped package without a substance at the base, outlined by a coldness all too dashed and one linearism ready to question even the last glimmer of freedom that the game seems to offer.