FIFA 22 is officially on the market and, like every year, here we are grappling with the review of the now classic EA football title. This last chapter in particular presents a lot of news especially from the point of view of gameplay, as well as having increased its content side with regard to all modes. On balance, this represents a significant step forward for the FIFA brand, but many aspects of the game still leave too much to be desired, also because there are playful aspects that have proved to be particularly well-kept that clash really badly with other sides of the production left to themselves. In the end we can say that we were satisfied with the product, but we still don’t feel like saying that the latest creation from Electronic Arts is the definitive football simulation work.
A new season
The main innovations that characterize the play structure of FIFA 22 are now in the public domain and have been widely explained, so we invite you to retrieve our preview, where we have explained in detail how it works and what it is. HyperMotion, the new technology on which production is based. In this review, however, we can tell you that the spectacularity of the matches in some moments is really enhanced, with players able to give magic every time they touch the ball. Whether it’s a shot on goal or a change of front, the movements of the athletes are really well done aesthetically. The new animations, especially on aerial contrasts, really make a good impression, giving the feeling of a real “fight”. Imagine for example a duel between Lukaku and Van Dijk: the two giants will battle in the marking in a really realistic way, highlighting the splendid work done by EA. In addition to all this, however, there is one side of the coin that cannot be underestimated, the goalkeepers. These are practically the most sore point of all the gameplay, since they oscillate between being impassable walls and being surprised by the most banal trajectories.
The shots from outside will be a formidable weapon and the extreme defenders suffer very much: at the moment of the conclusion, the goalkeeper will be able to make a perfect, beautiful and precise intervention, but often it also happens to see him performing an awkward and useless. In the one-on-one in the area they will be almost unbeatable, but if placed under stress with shots from outside you will soon realize their uselessness. Other problems we encountered on the defensive AI or in the phase of non-possession. Defensively speaking, the players don’t move all that badly, the defense is almost always in line and it can be difficult to stem if you’re not used to ball possession. Not infrequently, however, it happens that athletes, despite positioning themselves almost correctly, do not react with the right timing to the opponent’s play, which could lead to difficult situations with a vertical high ball and, consequently, the opponent’s cut, if it happens with agile and technically strong players, can be really lethal. This little reaction is also highlighted on the second balls: imagine you have just rejected a cross by moving the ball away from the head in the penalty area, you will notice how the opposing team is more ready to recover the ball, also thanks to a little negligence of the your players.
The FIFA 22 Modes
Ultimate Team remains to all intents and purposes the most important modality of EA house title. Excluding the innovations that will be introduced during the year, just know that the progression between the Division Rivals and Champions has significantly changed compared to previous years. The title, in fact, offers for the first time a real opening even to new players, also offering a more intuitive sense of progression and with equal challenges. Lovers of career mode have also been heard, but probably not in the way they would have hoped: the ability to create your own club with specific goals leaves plenty of time, both in personalization and in content. The observer system continues to leak in every respect and after all this time it is truly inexplicable how the team is continuing on this path. Before the release there was talk of bringing the career mode as close as possible to Football Manager, but at present we believe that there is still a long way to go.
Time it confirms a content still in the testing phase, and for now it is treated as a plus for regal moments of lightness to all users, giving the possibility to do truly spectacular numbers and stunts. EA has maximized the online experience where possible, by arranging lobbies and making it easier and more intuitive to invite friends. The narrative outline has been completely abandoned, but many new features have been included in the playful aspect. We advise you to dedicate some time to it, you will find the overall experience really pleasant, even if you feel that everything is still in a phase of work in progress. In addition, many new party modes have been added that go completely out of the classic football patterns, and allow you to have fun together with your friends with crazy challenges that everyone can participate in.
In conclusion, we can say that this FIFA 22 is a great step forward in many respects, but on balance there is still a long way to go. The most urgent things to fix are absolutely the goalkeepers and the defensive AI, given that at present it is what most of all damages the games and the general spectacle. For the rest, the career mode remains in the classic canons, having not found it really as innovative as promised, while FUT and Volta represent the most refined contents, especially the first, given the opening also to new players. In short, FIFA 22 is an excellent proof of the team, which proves he knows how to handle HyperMotion really well, but this is still not enough to ensure that the production is truly exceptional. However, we are satisfied, also because the path of the future finally seems to have been traced.