The development team of DokeV shared, as you can see above, a behind the scenes of your game. Pearl Abyss explains – in Korean – what kind of technology she used to create the beautiful game environments, but also the characters.
The team has a studio for the 3D scan in which he analyzed real objects which he then inserted into the game. However, he also scanned people and costumes. The team also scanned real buildings and various types of surfaces to faithfully recreate them. Through motion capture he also recreated realistic movements for DokeV’s character animations when they use skateboards and bicycles, two of the means of movement that will be available during the adventure.
These are not unique technologies, mind you, many high-level developers follow the same procedures, but now we know how the game environments have been recreated. The video also shows us a development version of the game with some gameplay in the colorful metropolis that is the backdrop to the adventures of DokeV.
As for the narrative side, we don’t know much yet. DokeV will be a game single player with some multiplayer elements and was inspired by the dev team’s favorite movies: by eye, Ghostbusters looks like one of them since players can “suck in” monsters. We also know that DokeV’s creatures are in a special dimension linked to children’s imaginations: for this reason adults cannot see them and cannot realize the impact they are having on the city.
While waiting for more news, you can read our special: DokeV, the preview of a spectacular action game that winks at Pokémon.