The National Cinema Museum has announced the opening of a permanent area dedicated to video games, which will be inaugurated by a masterclass by David Cage.
The National Cinema Museum has inaugurated an area dedicated to video gamesVIDEO GAME ZONE: this is one of the first permanent installations of this kind within a museum institution in Italy and in the world, which will be inaugurated on 2 July with a masterclass held by the famous game director David Cage.
Set up in a chapel in the Temple Hall, the heart of the Mole Antonelliana in TurinVIDEO GAME ZONE is curated by Domenico De Gaetano, director of the National Cinema Museum, and Fabio Viola and in collaboration with the University of Turin.
The area will open its doors on 2nd of Julyas mentioned, with the following program:
- 11.00 – press conference and inauguration
- 11.30 – masterclass with David Cage
- 12.30 – Stella della Mole award
The words of the organizers
“After the rooms dedicated to VR, the National Cinema Museum opens up to new languages that can dialogue across the board and address an increasingly wider audience”, declared Enzo Ghigo, president of the National Cinema Museum of Turin.
“We are going through a time of great and rapid transformationsit is also up to us, as a museum, to know how to intercept them in time and make them available to our many visitors.”
“Cinema and video games have totally different characteristics, structures, personalities and methods of enjoyment, but the intersections and mutual influences are innumerable and more and more evident”, said Domenico De Gaetano, director of the National Cinema Museum and co-curator of the exhibition.
“We have created a one-of-a-kind space, perfectly inserted into the museum itinerary, which tells a story the increasingly strong link between video games and cinema. Thus begins a journey of acquisition of works, study and research, all aimed at creating an exhibition that will see the light of day in the coming years.”
“If cinema with its moving image has shaped the collective imagination through visual narration, video games have extended this imageryoffering not only stories to watch, but also to experience and influence directly thanks to their nature as an interactive image”, are the words of Fabio Viola, co-curator of the exhibition.
“The introduction of video games to the National Cinema Museum is not only a formal step in recognition as an art form in its own right but it wants to underline and stimulate the dialogue between different but absolutely complementary art forms, showing the intersections, the mutual influences and the unique expressive potential of these two mediums that have marked the 20th and 21st centuries.”
“The opening to video games of an authoritative and prestigious institution like the National Cinema Museum is a positive signal of great importance“, finally said Riccardo Fassone, Associate Professor of History and Theory of Playful Forms and Game Designer at the University of Turin.
“A popular and authorial means of communicationstraddling art and industry, between narrative and design, finds a privileged place of exhibition and analysis in a context that has always proven receptive to changes and innovations.”
Details of the VIDEO GAME ZONE
The exposition will lead you in a journey through the history of video games, exploring the connections to films and TV series that were influenced by it. Through projections, audio-video stations and display cases, you will be able to discover how the world of video games has influenced cinema and television through a montage of scenes taken from films and TV series that quote, pay homage to or are inspired by famous video games.
You will have the opportunity to watch video game introductions and trailersdeveloper diaries that chronicle the creative process, images of the making of and gameplay that show the evolution of video game aesthetics and production techniques, from rotoscope to motion capture and live action.
You can explore concept art, notes, preparatory drawings, storyboards and objects used during the creative phases of video games, coming from different gaming realities. These materials, often rare and unpublished, offer precious testimony to the creative process behind the creation of a video game, similar in many aspects to that of a film.
VIDEO GAME ZONE is a unique opportunity for immerse yourself in the history and culture of video gamesdiscover the creative process that leads to their creation and admire rare and unpublished design materials.
The materials presented
The first tranche of acquisitions in the VIDEO GAME ZONE area includes thirteen titles:
- ALAN WAKE 2 (Remedy Entertainment, 2023)
- ANOTHER WORLD (Éric Chahi, 1991)
- ASSASSIN’S CREED MIRAGE (Ubisoft, 2023)
- BRAID (Number None, 2008)
- BROKEN SWORD (Revolution Software, 1996)
- DEATH STRANDING DIRECTOR’S CUT (Kojima Productions, 2021)
- DETROIT: BECOME HUMAN (Quantic Dream, 2018)
- FINAL FANTASY VII (Square Enix, 1997)
- GONE HOME (Fullbright, 2013)
- HEAVY RAIN (Quantic Dream, 2010)
- LIFE IS STRANGE (Square Enix, 2015)
- PRINCE OF PERSIA (Jordan Mechner, 1989)
- RED DEAD REDEMPTION (Rockstar Games, 2010)
To these new works will be progressively addedincluding HER STORY (Sam Barlow, 2015), TELLING LIES (Annapurna Interactive, 2019) and IMMORTALITY (Half Mermaid, 2022).
The masterclass with David Cage and how to participate
The new area will be inaugurated by a masterclass with David Cagefounder of Quantic Dream and visionary artist, protagonist of a decade-long career that has seen him direct masterpieces such as Fahrenheit (2005), Heavy Rain (2010), Beyond: Due Anime (2012) and Detroit: Become Human (2018).
Cage will participate in a discussion with Domenico De Gaetano and Fabio Viola, exploring the convergences between cinema and video games. At the end of the event, the author will receive the Stella della Mole award for his contribution and pioneering approach to the creation of narrative-based video game experiences.
“In my career I have always supported the idea that video games are a form of creative expression, just like cinema or literature,” said David Cage. “For sixty-six years, the National Cinema Museum of Turin has been exploring the impact of cinema on society and the opening of a permanent space dedicated to video games is a milestone for interactive media.”
“As a creator, I am honored that our games Heavy Rain and Detroit: Become Human are on display and I am excited to celebrate the opening of the exhibition with a Masterclass. It will be an opportunity to discuss how video games and cinema influence each other to push the boundaries of storytelling.”
A selection of content can also be viewed in streaming on the InTO Cinema platform of the National Cinema Museum. Access to the masterclass will be free upon reservation on the site cinema.museitorino.it. Pre-sales will open tomorrow, June 14, starting at 10.00.
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