GTA 6 is also coming to Xbox Series S, but it may have some problems handling the limited capabilities of Microsoft’s console. Digital Foundry talks about ray tracing and resolution.
Grand Theft Auto VI (GTA 6)
GTA 6 continues to be one of the hottest topics of the period, even though Rockstar Games has been radio silent on the project for some time. However, talking about it is Digital Foundrythe well-known magazine dedicated to the technical analysis of video games.
Precisely, DF shared a comment related to the Xbox Series S version of GTA 6, explaining that he had doubts about the resolution of the game.
Digital Foundry’s commentary on GTA 6
The members of the newspaper explain that Grand Theft Auto VI presented itself in great shape in the trailer, in terms of quality of ray-tracing details and effects and that means the Xbox Series S will struggle to maintain a high resolution.
Digital Foundry predicts 720p on Series S
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Their prediction, as experts on the subject, is that GTA 6 will not be able to easily aim beyond 720p while keeping the ray tracing effects seen in the trailer. Why not turn them off? to lighten the load on the game? It’s not that simple according to Digital Foundry, as the lighting effects are an integral part of the game’s look and would require a complete rework of the art for the Xbox Series S version, which is obviously not possible.
Obviously We don’t know how Rockstar Games will handle the console “lesser” than Microsoft and what Digital Foundry says is just a consideration, but we can assume that the Xbox Series S version of GTA 6 will have to make compromises, since every high-level game to date has had to do the same. The platform is weaker than the Xbox Series X and PS5 and there is no way to work miracles.
Still talking about the Rockstar Games saga, it turned out that most GTA Online players are still on PS4: GTA 6 could be what Sony needs.
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