A real air combat simulator.
L’American Air Force shared various documents which state that Unity has developed a close-range “air combat” simulation between two vehicles.
“The unit-based technology will provide a three-dimensional simulation environment and the foundation for artificial intelligence … which is intended to enable the functionality through a ‘dogfight’ simulation, which is an air battle simulation between fighter planes conducted at close range“reads the documents.
Unity was hired to improve the US Air Force’s Advanced Framework for Simulation, Integration, and Modeling. It claims it had an “irreplaceable physics engine”, but the low-quality graphics weakened the experience, which is why the US Air Force struck a deal with Unity. “Unity’s biggest selling point, among its many offerings, is that it provides triple A quality real-time graphics rendering in a three-dimensional simulation environment.“, we read in the documents.”Unity also provides the foundation for extensions such as AI training and agents, multiplayer support, cloud service, a large developer base, streamlined workflows, etc., all of which could be applied in this project’s future growth plans.“.
The problem lies in Unity’s communication to its employees. In the past year, many developed the technology without realizing that their work would be used by the military. “Most of Unity AI’s work empowers other government projects, so this can make it difficult to gauge your contribution to government projects.“said an anonymous source.
Source: Vice
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