The closure of studies of video game It is not something that only happens today. Throughout the history of this industry we have seen several companies come and go with their offerings of titles with different qualities. Now that we were surprised by the closure of Tango Gameworks after delivering the gem of Hi-Fi Rush, we began to remember those titles that there was simply no way to support them
That’s why today we bring you this top 5 with the games that closed their studio either because they did not sell or because they arrived in states that make the launch of Cyberpunk 2077 look like a well-polished diamond.
The video games that killed your studio
Number 5 – Haze tried to go against the king of video games at the time and failed
After the success of Halo, many companies set out to create a game that could cope with it. Haze seemed like Free Radical’s answer to Bungie’s success. In fact, many media promoted it as the Halo Killer. Furthermore, its exclusivity for PS3 already put it in direct conflict with the Xbox 360 and Master Chief.
Unfortunately all the hype it generated proved to be for nothing once it was released. Well, in addition to a fairly short campaign, it came with a huge number of programming errors. Not to mention his gameplay wasn’t that good.. This poor reception and the enormous investment that was not recovered due to poor sales put an end to Free Radical Entertainment and its history in the video game industry.
Number 4 – Too Human
Silicon Knights for a time was a fairly renowned studio with video games like Blood Omen: Legacy of Kain, Eternal Darkness and Metal Gear Solid: The Twin Snakes. But his good streak came to an end with Too Human. This game was stuck in limbo for years. In fact, it was first announced for PlayStation in 1998, but was released exclusively on Xbox 360 until 2008.. But it seems that those 10 years in the oven charred it instead of leaving it perfectly cooked.
When it was launched Too Human It was criticized for its strange controls, combat, settings, long revive times, and a story that felt incomplete. Furthermore, it failed to capture the interest of players, which is why it was a failure in sales. But that is not all, Too Human was the center of a lawsuit between Silicon Knight and Epic Games, as it was discovered that they used several lines of code from Unreal Engine 3 without permission in its creation. With practically no sales and having to pay the million-dollar lawsuit they lost, Silicon Knights went bankrupt.
Number 3 – Tomb Raider Angel of Darkness ended an era in Lara Croft video games
Back in the era of the PS1, video games had one of their most iconic heroines thanks to the arrival of the trilogy of tomb Raider, developed by the Core Design studio. After creating three well-received adventures for Lara Croft, it was time to make the jump to PS2 with The Angel of Darkness. But what started out as a very ambitious game was plagued by development problems.
The first bump came with the complexity of developing games for PS2. Add to this that the team was divided and without a leader and then we have a perfect recipe for disaster. After a couple of delays, Tomb Raider: Angel of Darkness it arrived only to be trashed by critics. Although at first it sold very well due to the prestige it already had. tomb Raider.
The disastrous launch and reception caused the head of Core Design to resign shortly after. In addition to the fact that Eidos decided to take away the development of tomb Raider to give it to Crystal Dynamics. Needless to say, the studio never recovered without its star saga and eventually disappeared.
Number 2 – Mass Effect: Andromeda
The trilogy of Mass Effect It is one of the most beloved in video games, so the announcement of a return to this world caused a lot of excitement in fans. Unfortunately for us, this return was in the form of Mass Effect: Andromeda which, despite coming out 5 years after Mass Effect 3, he felt much worse than his predecessor. Especially in story, characters and obviously animation.
This was surely due to the fact that its development was carried out by Bioware Montreal instead of the Edmonton studio that had more experience and also made the previous three. Reviews and sales of Mass Effect: Andromeda were dismal, not to mention that its animations became the ridicule of gamers for several months.
What was surely a test of Bioware Montreal’s talents only proved that they were not ready. Because of this tremendous failure, EA merged them with Motive Studios and that’s where their story ended.
Number 1 – Redfall caused Arkane Austin to say goodbye to video games
Arkane Austin gave us Prey in 2017, which is often mentioned as one of the best immersive sims video games today. His next work was Redfall which seemed like one of Xbox’s big hits for 2023. The problems were apparent since it was announced that it would be a cooperative game as a service. Then the worry got worse when it was revealed that half the team had abandoned the project because they didn’t want to work on it.
Upon arrival we saw why, because what we found was a looter shooter that left behind most of the elements in which Arkane Austin was an expert. In addition, he arrived with scenarios and characters full of bugs. Although they promised to fix it and give it more content over time, that promise was worthless. Xbox decided to close the studio just when they were working on the extra heroes that players who bought the special edition had been waiting for for a long time.
The place at number one redfall
It’s not just because it was a very bad game, also because of the way in which the closure of Arkane Austin was a very serious betrayal of the trust of the players who gave it a chance. Do you see why you don’t have to buy presales?
So there you have some titles whose performance was so bad that they drove their creators into oblivion. Hopefully this phenomenon of studio closures happens less and less, although we doubt it. What did you think of our top? What other games do you remember that caused your studios to close? Tell us in the comments.
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