According to a mix of rumors and leaks from the ever-informed Nick Baker and billbil-kun, Sony Interactive Entertainment is about to release a new State of Playor the classic set of trailers that allow us to discover the latest news on upcoming games.
As indicated, there will be space for the following games and presentations:
- Rise of the Ronin
- Death Stranding 2
- Final Fantasy VII Rebirth
- Hideo Kojima (it is unclear why, perhaps not related to DS2)
- Sonic Generations (will it be a remaster?)
- Silent Hill 2
- Until Dawn
- Meter
- Judas
- I agree
It's about a very interesting listwhich also includes products of which we have seen little or nothing, such as Death Stranding 2, Silent Hill 2, Judas and Concord, to which are added also unknown games, such as the new Metro, a possible remaster of Until Dawn and/or a port for PC, and even the presence of Hideo Kojima, who could reveal something separate from his video game (the Death Stranding film?).
This list, however, also makes us notice something very specific: there would be many games contrast to Microsoft's recent choicewhich did so well with its Xbox Developer Direct.
UPDATE: State of Play was confirmed minutes after this Let's Talk about it went live.
PlayStation vs Xbox: does quantity matter as much as quality?
We therefore have to ask ourselves whether this State of Play full of games and news could actually be a little too much.
Not to insult and insult us, but gamers' attention is limited and we believe that it is often better to reduce the quantity of content shown during events of this type, so as to better highlight the quality of what is shown.
It certainly isn't easy, given that Sony has many games and related commercial partners on its list that need to show their games with specific times: Rise of the Ronin (Team Ninja), Death Stranding 2 (Kojima Productions), Final Fantasy VII Rebirth (Square Enix) and Silent Hill 2 (Konami) alone can match (in quantity) Microsoft's main announcements, without however showing anything of what the company is producing internally (such as Concord and Until Dawn) and excluding the products third parties (Sonic Generations, Metro and Judas).
But perhaps it could be the best choice: propose multiple events, breaking them up, and giving more time to individual games. You don't even need to show too much of the game, as you can just fill the footage with minutes of explanations from the developers (think Senua's Saga: Hellblade 2 during the Xbox Developer Direct).
Sony, on the other hand, seems to prefer more massive events, during which he accumulates more presentations, which however could arrive and slip away in an instant, leaving little for the player. We'll see what this specific State of Play will be like, but for now we suspect that Xbox Developer Direct has chosen the best path.
What do you think? let's talk about.
This is an editorial written by a member of the editorial team and is not necessarily representative of the editorial line of Multiplayer.it.
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