If the original team had had the reins on the project, the remake of Silent Hill 2 would have had many more changes than the current onesas revealed by Motoi Okamoto, the producer of the same. Bloober Team objected and he did not want to review certain aspects, to remain as faithful as possible to that experience.
Okamoto touched on the issue in an interview with Japanese magazine Famitsu, responding to a question about the difficulty of maintaining the right balance between adding something new and maintaining the best elements of the PS2 game.
The original team wanted to change more things
“Japanese staff, including Masahiro Ito, the designer who worked on the original version, and Akira Yamaoka, the sound designer, often proposed changes to certain parts of the game, with Bloober Team not accepting them.” Explained Okamoto, who then added: “On some occasions there was a clash of opinions, but in the end I think we managed to manage the situation well. I think you saw in the latest trailer that, despite the modern remake, we have retained the good qualities of the original version.”
Why did the original team want deeper changes? The explanation was given by Okamoto himself: “After all video game makers don’t want to do the same thing over and over again. They don’t want people playing with the same thing. That’s why they wanted to change a lot of things in the remake.”
It seems to have been the new development team, Bloober Team, who wanted a title more respectful of the original: “In the end, thanks to the opinions of Bloober Team, who are big fans of the original, the remake ended up being very respectful. If we had formed an entirely Japanese development team, a completely different remake would have come out.
The remake of Silent Hill 2 is the subject of great debate by gamers, who immediately went to measure the nurses’ necklines and evaluate the attractiveness of the female characters. Will he be able to break through?
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