Motoi Okamoto, producer of the series Silent Hilltalked about the newest trailer for the remake of Silent Hill 2and revealed that they always wanted to stick to the original version of the game.
But changes had to be made and it’s something there were discussions about with the developer in charge, Bloober Team. The artist Masahiro Ito, as well as the composer Akira Yamaoka, also participate in this title, who accepted the need for modifications and additions.
Bloober Team developers decided to keep elements of the original Silent Hill 2 and they didn’t even touch them in the remake. That caused some opinions to clash but according to Okamoto the creatives in charge managed to reach an agreement.
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So due to the above, the studio, which is a fan of this classic survival horror, ended up developing a new version that respects as much as possible the legacy left by its first incarnation.
An element of Silent Hill 2 What will remain almost intact in the remake is the introduction. However, the first battle will be different. The reason it’s different is that the game itself doesn’t have a big focus on combat.
This is why the development team decided to have this scene happen earlier to prevent the title from being considered boring. Something Okamoto was asked is if players could expect new enemies or monsters.
The producer commented that they evaluated this idea but decided that the remake of Silent Hill 2 will not include unpublished creatures. That was because these have to do with the game’s narrative; Adding more, at least for the team in charge, would be impossible.
But what he did reveal is that some monsters could have different movements. That’s something players will see for themselves on October 8, 2024 on PlayStation 5 and PC.
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