Today the franchise of Shin Megami Tensei It has grown because recommendations have passed from word of mouth, so even this year an updated version of the fifth installment will be released, which includes some important characters and the story has also been slightly modified. For its part, the art style is always characterized by its dark theme and design of its monsters, but apparently the latter will change in a few more months for future deliveries.
It was recently reported that Kazuma Kanekothe monster designer in the saga has retired from Atlus after 35 years working in the company, giving shape to those nightmares that the protagonists encounter in the deliveries, and that are clearly distinguished from other brands in the role-playing world such as Dragon Quest and Final Fantasy. But now it will pass into the hands of new people who have retained the respective teachings.
The new path for Kaneko he goes to the company COLOPL, where you'll put your skills to the test in crafting your new intellectual property, and that means it will completely reflect the designer's vision. Of course, there are not many details yet, so we will have to wait a few months to learn more about the project in question.
Here is the description of the saga he left behind:
Shin Megami Tensei is a famous role-playing video game series developed by Atlus, a subsidiary of Sega. The series has its roots in Japan, where it was first released in 1992 with the game “Shin Megami Tensei” for the Super Famicom (Super Nintendo in North America and Europe) console. Since then, the series has grown to become one of the most influential franchises in the role-playing game genre.
Games in the Shin Megami Tensei series usually take place in a modern or post-apocalyptic world and often feature elements of demonology and religion. Players take on the role of characters who interact with demons and other supernatural beings, and usually have the ability to recruit and fuse these creatures to form a powerful team.
One of the most characteristic aspects of the series is its turn-based combat system, which is often based on taking advantage of enemies' elemental weaknesses to gain strategic advantages. The games also often feature a complex and branching narrative, with multiple possible endings depending on the decisions the player makes throughout the game.
Remember that Shin Megami Tensei V: Vengeance will arrive June 14 to consoles and PC.
Via: Gematsu
Author's note: You always have to follow a new path, so he will surely give us a surprise with the new franchise he is working on. Now it will be P-Studio's job to bring us new design proposals.
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