Let’s do a simple exercise to get started: Let’s pretend there are no video games of Uncharted. That Nathan Drake is just a young man made by Tom Holland and that this movie is really an introduction to this franchise.
Ultimately, that is what this film, starring Tom Holland, Mark Whallberg, Tati Gabrielle, Sophia Ali and Antonio Banderas: that we believe in what they show us before imposing what we already know. It is an act of faith, both for the producers and the public.
Adapting video games to the cinema is a very, very rough business. The experiences we have seen over the years leave no doubt how bad it has been for everyone involved. Fiascos we have to winnow upwards: from the ambitious Assassin’s Creed with Michael Fassbender, even the already cult street-fighter by Jean-Claude Van Damme.
And it is that video games do not follow the narrative logic of series or moviesbecause they don’t need it. Its most important factors are far from linear and concrete. In reality, on many occasions they are just excuses to go from one side to another in the title.
Video game logic is not simple, because it is magical. It needs to be discovered as a playful activity, therefore, even before they are there, we know that the answers are specific, unique and always accessible.
This type of narrative formation is not typical of cinema or of what is often incorrectly called “good cinema”., where stories slowly take shape, offering answers and paths that are filled with organic forms, with extremely different tools; this is where both mediums collide.
Uncharted: A Different Path
Under a new face PlayStation Productions took control of adaptations of Sony IPs who now have a different executive development and this is where both The Last of Us (series still in production) and Unchartedboth Naughty Dog franchises.
We recommend you: Review: Uncharted: Legacy of Thieves Collection – You are very bad if you do not play them like this
On this occasion, heThe idea was to separate from the video game and only have it as a base to provide a new experience and at the same time shield itself from the mistakes that other adaptations have made before.
That’s how we got to this adaptation, where Nathan and Sulli meet in a bar in New York and the achievement of facts takes us completely away from what could be the chronology Unchartedin favor of a logical and simple action story, functional for the cinema.
Having Tom Holland is at least a guarantee of success. However, due to this same change in the formula it is evident that there will be some loose ends that will be impossible to tie up and that is where the movie of Uncharted suffers more, because despite stepping aside from its video game narrative and that magical logic that governs closed mechanics and always polished from an AAA title, it can never escape having to abide by rules that, if not followed, would end up being part of its original material.
In general, what we see on screen is a great action tape. The fight sequences are wonderfully choreographed and, in addition, the effects are very natural and balanced, which also come from that visual neatness that he has given Uncharted throughout the years.
In addition, both Mark Wahlberg’s Sully and Tom Holland’s Nathan Drake have great chemistrywhich at the same time is due to the construction of their characters, both due to the personalities of the actors.
That same relationship helps the film to proceed very naturally, while new characters are introduced, who although they consider a cinematographic role, they also seem to be taken from a video game and, many times, their dialogues seem like interactions with NPCs. If this was done on purpose as a constant easter egg for video game fans, it was well done; if, on the other hand, it is only a symptom of a poor script… well, it is said and nothing happens.
What did we expect from Uncharted?
This is possibly the biggest question one asks when leaving the movie theater. I don’t really know what I expected from this movie. I know that I shouldn’t have expected a video game-like experiencebecause they shielded themselves so as not to water it in that sense; I didn’t expect Indiana Jones with Tom Holland either… I really think I entered the room expecting almost nothing, just like the first time I tried a Uncharted on a borrowed PS3.
It is evident that this is a simple and effective blockbuster. The risks that were taken are practically nil and, before risking anything, they preferred to try this new bet with all the necessary passivity so as not to bother anyone.
On the one hand, It is a good count of references to video games that at no time stand out to hinder or confuse the central plot arc.; likewise, the story does not come out of itself at any time. Despite having a lot of diffuse information, the derivative stories, like Sam’s, do not make themselves present except to once again resolve a knot within the center of their chronology.
However, this very often makes incredulous ways and solutions to everything but ffinally that is governed by the logic of video games. In this case, the errors are programmed, but the successes go through the same idea and form of development.
We recommend: New Uncharted? Director of Days Gone wants a game focused on a young Sully
That’s how, out of nowhere, finding a bag of gunpowder has the same relevance as discovering a secret from a map. There is no construction that leads us to such hasty conclusions or that makes us feel that uncovering a mystery truly carries weight with Nathan. It just happens.
This is entirely the responsibility of Ruben Fleischer, who took the risk of directing this film, and who continues with that formula that has served him well in Venom Y zombielandwith a comic background on more serious situations.
It is not that we see this far from us in the cinematographic panorama, it is also the legacy that Marvel introduced and that is practically a necessity in every big-budget movie and that is also a big problem to be able to recognize a film with respect to the others.
These problems are also found in the construction of the characters, not in the actors themselves, who personally I think gave a good interpretive display regarding what was asked of them from the direction and the script.
The most notable case was that of Antonio Banderas, that nobody can doubt his quality as an actor and that, surely, three years ago he gave his best performance in pain and glory by Pedro Almodovarbut this time he feels like a toy villain, with a role that is somewhat pathetic, monolithic and above all quite incredulous.
Thinking about it a little more coolly, I was hoping to be disappointed in Uncharted as the other video game movies have done. But nevertheless, the surprise was quite pleasant, because beyond being a great movie (which it is not, of course) it is an entertaining and enjoyable action blockbuster.
For fans it is a collection of easter eggs and for those new to the franchise it will be an origin story that may shock them if they intend to start in the saga, but that they will not see outside or too far away when living the true story of Nathan Drake.
Don’t forget to comment on the TierraGamer’s social networks or join our Discord server to continue the conversation.
Let’s do a simple exercise to get started: Let’s pretend there are no video games of Uncharted. That Nathan Drake is just a young man made by Tom Holland and that this movie is really an introduction to this franchise.
Ultimately, that is what this film, starring Tom Holland, Mark Whallberg, Tati Gabrielle, Sophia Ali and Antonio Banderas: that we believe in what they show us before imposing what we already know. It is an act of faith, both for the producers and the public.
Adapting video games to the cinema is a very, very rough business. The experiences we have seen over the years leave no doubt how bad it has been for everyone involved. Fiascos we have to winnow upwards: from the ambitious Assassin’s Creed with Michael Fassbender, even the already cult street-fighter by Jean-Claude Van Damme.
And it is that video games do not follow the narrative logic of series or moviesbecause they don’t need it. Its most important factors are far from linear and concrete. In reality, on many occasions they are just excuses to go from one side to another in the title.
Video game logic is not simple, because it is magical. It needs to be discovered as a playful activity, therefore, even before they are there, we know that the answers are specific, unique and always accessible.
This type of narrative formation is not typical of cinema or of what is often incorrectly called “good cinema”., where stories slowly take shape, offering answers and paths that are filled with organic forms, with extremely different tools; this is where both mediums collide.
Uncharted: A Different Path
Under a new face PlayStation Productions took control of adaptations of Sony IPs who now have a different executive development and this is where both The Last of Us (series still in production) and Unchartedboth Naughty Dog franchises.
We recommend you: Review: Uncharted: Legacy of Thieves Collection – You are very bad if you do not play them like this
On this occasion, heThe idea was to separate from the video game and only have it as a base to provide a new experience and at the same time shield itself from the mistakes that other adaptations have made before.
That’s how we got to this adaptation, where Nathan and Sulli meet in a bar in New York and the achievement of facts takes us completely away from what could be the chronology Unchartedin favor of a logical and simple action story, functional for the cinema.
Having Tom Holland is at least a guarantee of success. However, due to this same change in the formula it is evident that there will be some loose ends that will be impossible to tie up and that is where the movie of Uncharted suffers more, because despite stepping aside from its video game narrative and that magical logic that governs closed mechanics and always polished from an AAA title, it can never escape having to abide by rules that, if not followed, would end up being part of its original material.
In general, what we see on screen is a great action tape. The fight sequences are wonderfully choreographed and, in addition, the effects are very natural and balanced, which also come from that visual neatness that he has given Uncharted throughout the years.
In addition, both Mark Wahlberg’s Sully and Tom Holland’s Nathan Drake have great chemistrywhich at the same time is due to the construction of their characters, both due to the personalities of the actors.
That same relationship helps the film to proceed very naturally, while new characters are introduced, who although they consider a cinematographic role, they also seem to be taken from a video game and, many times, their dialogues seem like interactions with NPCs. If this was done on purpose as a constant easter egg for video game fans, it was well done; if, on the other hand, it is only a symptom of a poor script… well, it is said and nothing happens.
What did we expect from Uncharted?
This is possibly the biggest question one asks when leaving the movie theater. I don’t really know what I expected from this movie. I know that I shouldn’t have expected a video game-like experiencebecause they shielded themselves so as not to water it in that sense; I didn’t expect Indiana Jones with Tom Holland either… I really think I entered the room expecting almost nothing, just like the first time I tried a Uncharted on a borrowed PS3.
It is evident that this is a simple and effective blockbuster. The risks that were taken are practically nil and, before risking anything, they preferred to try this new bet with all the necessary passivity so as not to bother anyone.
On the one hand, It is a good count of references to video games that at no time stand out to hinder or confuse the central plot arc.; likewise, the story does not come out of itself at any time. Despite having a lot of diffuse information, the derivative stories, like Sam’s, do not make themselves present except to once again resolve a knot within the center of their chronology.
However, this very often makes incredulous ways and solutions to everything but ffinally that is governed by the logic of video games. In this case, the errors are programmed, but the successes go through the same idea and form of development.
We recommend: New Uncharted? Director of Days Gone wants a game focused on a young Sully
That’s how, out of nowhere, finding a bag of gunpowder has the same relevance as discovering a secret from a map. There is no construction that leads us to such hasty conclusions or that makes us feel that uncovering a mystery truly carries weight with Nathan. It just happens.
This is entirely the responsibility of Ruben Fleischer, who took the risk of directing this film, and who continues with that formula that has served him well in Venom Y zombielandwith a comic background on more serious situations.
It is not that we see this far from us in the cinematographic panorama, it is also the legacy that Marvel introduced and that is practically a necessity in every big-budget movie and that is also a big problem to be able to recognize a film with respect to the others.
These problems are also found in the construction of the characters, not in the actors themselves, who personally I think gave a good interpretive display regarding what was asked of them from the direction and the script.
The most notable case was that of Antonio Banderas, that nobody can doubt his quality as an actor and that, surely, three years ago he gave his best performance in pain and glory by Pedro Almodovarbut this time he feels like a toy villain, with a role that is somewhat pathetic, monolithic and above all quite incredulous.
Thinking about it a little more coolly, I was hoping to be disappointed in Uncharted as the other video game movies have done. But nevertheless, the surprise was quite pleasant, because beyond being a great movie (which it is not, of course) it is an entertaining and enjoyable action blockbuster.
For fans it is a collection of easter eggs and for those new to the franchise it will be an origin story that may shock them if they intend to start in the saga, but that they will not see outside or too far away when living the true story of Nathan Drake.
Don’t forget to comment on the TierraGamer’s social networks or join our Discord server to continue the conversation.
Let’s do a simple exercise to get started: Let’s pretend there are no video games of Uncharted. That Nathan Drake is just a young man made by Tom Holland and that this movie is really an introduction to this franchise.
Ultimately, that is what this film, starring Tom Holland, Mark Whallberg, Tati Gabrielle, Sophia Ali and Antonio Banderas: that we believe in what they show us before imposing what we already know. It is an act of faith, both for the producers and the public.
Adapting video games to the cinema is a very, very rough business. The experiences we have seen over the years leave no doubt how bad it has been for everyone involved. Fiascos we have to winnow upwards: from the ambitious Assassin’s Creed with Michael Fassbender, even the already cult street-fighter by Jean-Claude Van Damme.
And it is that video games do not follow the narrative logic of series or moviesbecause they don’t need it. Its most important factors are far from linear and concrete. In reality, on many occasions they are just excuses to go from one side to another in the title.
Video game logic is not simple, because it is magical. It needs to be discovered as a playful activity, therefore, even before they are there, we know that the answers are specific, unique and always accessible.
This type of narrative formation is not typical of cinema or of what is often incorrectly called “good cinema”., where stories slowly take shape, offering answers and paths that are filled with organic forms, with extremely different tools; this is where both mediums collide.
Uncharted: A Different Path
Under a new face PlayStation Productions took control of adaptations of Sony IPs who now have a different executive development and this is where both The Last of Us (series still in production) and Unchartedboth Naughty Dog franchises.
We recommend you: Review: Uncharted: Legacy of Thieves Collection – You are very bad if you do not play them like this
On this occasion, heThe idea was to separate from the video game and only have it as a base to provide a new experience and at the same time shield itself from the mistakes that other adaptations have made before.
That’s how we got to this adaptation, where Nathan and Sulli meet in a bar in New York and the achievement of facts takes us completely away from what could be the chronology Unchartedin favor of a logical and simple action story, functional for the cinema.
Having Tom Holland is at least a guarantee of success. However, due to this same change in the formula it is evident that there will be some loose ends that will be impossible to tie up and that is where the movie of Uncharted suffers more, because despite stepping aside from its video game narrative and that magical logic that governs closed mechanics and always polished from an AAA title, it can never escape having to abide by rules that, if not followed, would end up being part of its original material.
In general, what we see on screen is a great action tape. The fight sequences are wonderfully choreographed and, in addition, the effects are very natural and balanced, which also come from that visual neatness that he has given Uncharted throughout the years.
In addition, both Mark Wahlberg’s Sully and Tom Holland’s Nathan Drake have great chemistrywhich at the same time is due to the construction of their characters, both due to the personalities of the actors.
That same relationship helps the film to proceed very naturally, while new characters are introduced, who although they consider a cinematographic role, they also seem to be taken from a video game and, many times, their dialogues seem like interactions with NPCs. If this was done on purpose as a constant easter egg for video game fans, it was well done; if, on the other hand, it is only a symptom of a poor script… well, it is said and nothing happens.
What did we expect from Uncharted?
This is possibly the biggest question one asks when leaving the movie theater. I don’t really know what I expected from this movie. I know that I shouldn’t have expected a video game-like experiencebecause they shielded themselves so as not to water it in that sense; I didn’t expect Indiana Jones with Tom Holland either… I really think I entered the room expecting almost nothing, just like the first time I tried a Uncharted on a borrowed PS3.
It is evident that this is a simple and effective blockbuster. The risks that were taken are practically nil and, before risking anything, they preferred to try this new bet with all the necessary passivity so as not to bother anyone.
On the one hand, It is a good count of references to video games that at no time stand out to hinder or confuse the central plot arc.; likewise, the story does not come out of itself at any time. Despite having a lot of diffuse information, the derivative stories, like Sam’s, do not make themselves present except to once again resolve a knot within the center of their chronology.
However, this very often makes incredulous ways and solutions to everything but ffinally that is governed by the logic of video games. In this case, the errors are programmed, but the successes go through the same idea and form of development.
We recommend: New Uncharted? Director of Days Gone wants a game focused on a young Sully
That’s how, out of nowhere, finding a bag of gunpowder has the same relevance as discovering a secret from a map. There is no construction that leads us to such hasty conclusions or that makes us feel that uncovering a mystery truly carries weight with Nathan. It just happens.
This is entirely the responsibility of Ruben Fleischer, who took the risk of directing this film, and who continues with that formula that has served him well in Venom Y zombielandwith a comic background on more serious situations.
It is not that we see this far from us in the cinematographic panorama, it is also the legacy that Marvel introduced and that is practically a necessity in every big-budget movie and that is also a big problem to be able to recognize a film with respect to the others.
These problems are also found in the construction of the characters, not in the actors themselves, who personally I think gave a good interpretive display regarding what was asked of them from the direction and the script.
The most notable case was that of Antonio Banderas, that nobody can doubt his quality as an actor and that, surely, three years ago he gave his best performance in pain and glory by Pedro Almodovarbut this time he feels like a toy villain, with a role that is somewhat pathetic, monolithic and above all quite incredulous.
Thinking about it a little more coolly, I was hoping to be disappointed in Uncharted as the other video game movies have done. But nevertheless, the surprise was quite pleasant, because beyond being a great movie (which it is not, of course) it is an entertaining and enjoyable action blockbuster.
For fans it is a collection of easter eggs and for those new to the franchise it will be an origin story that may shock them if they intend to start in the saga, but that they will not see outside or too far away when living the true story of Nathan Drake.
Don’t forget to comment on the TierraGamer’s social networks or join our Discord server to continue the conversation.
Let’s do a simple exercise to get started: Let’s pretend there are no video games of Uncharted. That Nathan Drake is just a young man made by Tom Holland and that this movie is really an introduction to this franchise.
Ultimately, that is what this film, starring Tom Holland, Mark Whallberg, Tati Gabrielle, Sophia Ali and Antonio Banderas: that we believe in what they show us before imposing what we already know. It is an act of faith, both for the producers and the public.
Adapting video games to the cinema is a very, very rough business. The experiences we have seen over the years leave no doubt how bad it has been for everyone involved. Fiascos we have to winnow upwards: from the ambitious Assassin’s Creed with Michael Fassbender, even the already cult street-fighter by Jean-Claude Van Damme.
And it is that video games do not follow the narrative logic of series or moviesbecause they don’t need it. Its most important factors are far from linear and concrete. In reality, on many occasions they are just excuses to go from one side to another in the title.
Video game logic is not simple, because it is magical. It needs to be discovered as a playful activity, therefore, even before they are there, we know that the answers are specific, unique and always accessible.
This type of narrative formation is not typical of cinema or of what is often incorrectly called “good cinema”., where stories slowly take shape, offering answers and paths that are filled with organic forms, with extremely different tools; this is where both mediums collide.
Uncharted: A Different Path
Under a new face PlayStation Productions took control of adaptations of Sony IPs who now have a different executive development and this is where both The Last of Us (series still in production) and Unchartedboth Naughty Dog franchises.
We recommend you: Review: Uncharted: Legacy of Thieves Collection – You are very bad if you do not play them like this
On this occasion, heThe idea was to separate from the video game and only have it as a base to provide a new experience and at the same time shield itself from the mistakes that other adaptations have made before.
That’s how we got to this adaptation, where Nathan and Sulli meet in a bar in New York and the achievement of facts takes us completely away from what could be the chronology Unchartedin favor of a logical and simple action story, functional for the cinema.
Having Tom Holland is at least a guarantee of success. However, due to this same change in the formula it is evident that there will be some loose ends that will be impossible to tie up and that is where the movie of Uncharted suffers more, because despite stepping aside from its video game narrative and that magical logic that governs closed mechanics and always polished from an AAA title, it can never escape having to abide by rules that, if not followed, would end up being part of its original material.
In general, what we see on screen is a great action tape. The fight sequences are wonderfully choreographed and, in addition, the effects are very natural and balanced, which also come from that visual neatness that he has given Uncharted throughout the years.
In addition, both Mark Wahlberg’s Sully and Tom Holland’s Nathan Drake have great chemistrywhich at the same time is due to the construction of their characters, both due to the personalities of the actors.
That same relationship helps the film to proceed very naturally, while new characters are introduced, who although they consider a cinematographic role, they also seem to be taken from a video game and, many times, their dialogues seem like interactions with NPCs. If this was done on purpose as a constant easter egg for video game fans, it was well done; if, on the other hand, it is only a symptom of a poor script… well, it is said and nothing happens.
What did we expect from Uncharted?
This is possibly the biggest question one asks when leaving the movie theater. I don’t really know what I expected from this movie. I know that I shouldn’t have expected a video game-like experiencebecause they shielded themselves so as not to water it in that sense; I didn’t expect Indiana Jones with Tom Holland either… I really think I entered the room expecting almost nothing, just like the first time I tried a Uncharted on a borrowed PS3.
It is evident that this is a simple and effective blockbuster. The risks that were taken are practically nil and, before risking anything, they preferred to try this new bet with all the necessary passivity so as not to bother anyone.
On the one hand, It is a good count of references to video games that at no time stand out to hinder or confuse the central plot arc.; likewise, the story does not come out of itself at any time. Despite having a lot of diffuse information, the derivative stories, like Sam’s, do not make themselves present except to once again resolve a knot within the center of their chronology.
However, this very often makes incredulous ways and solutions to everything but ffinally that is governed by the logic of video games. In this case, the errors are programmed, but the successes go through the same idea and form of development.
We recommend: New Uncharted? Director of Days Gone wants a game focused on a young Sully
That’s how, out of nowhere, finding a bag of gunpowder has the same relevance as discovering a secret from a map. There is no construction that leads us to such hasty conclusions or that makes us feel that uncovering a mystery truly carries weight with Nathan. It just happens.
This is entirely the responsibility of Ruben Fleischer, who took the risk of directing this film, and who continues with that formula that has served him well in Venom Y zombielandwith a comic background on more serious situations.
It is not that we see this far from us in the cinematographic panorama, it is also the legacy that Marvel introduced and that is practically a necessity in every big-budget movie and that is also a big problem to be able to recognize a film with respect to the others.
These problems are also found in the construction of the characters, not in the actors themselves, who personally I think gave a good interpretive display regarding what was asked of them from the direction and the script.
The most notable case was that of Antonio Banderas, that nobody can doubt his quality as an actor and that, surely, three years ago he gave his best performance in pain and glory by Pedro Almodovarbut this time he feels like a toy villain, with a role that is somewhat pathetic, monolithic and above all quite incredulous.
Thinking about it a little more coolly, I was hoping to be disappointed in Uncharted as the other video game movies have done. But nevertheless, the surprise was quite pleasant, because beyond being a great movie (which it is not, of course) it is an entertaining and enjoyable action blockbuster.
For fans it is a collection of easter eggs and for those new to the franchise it will be an origin story that may shock them if they intend to start in the saga, but that they will not see outside or too far away when living the true story of Nathan Drake.
Don’t forget to comment on the TierraGamer’s social networks or join our Discord server to continue the conversation.