It is almost ironic, like a bad joke, that the launch of Martha Is Dead be the same day that in Mexico we celebrate the flag and in Eastern Europe a war breaks out between Ukraine, Russia and all Western allies… but that’s how it is and it’s time to talk about it.
this title, Developed by the small Italian studio LKA in conjunction with Wired Productions, it is a psychological thriller set at the dawn of the second world war, in a rural Italy plunged into guerrillas and the slow and absolute fall of fascism.
Echoes of an infinity war
Within the thickness of the Italian valleys, Giulia and Martha live far from the bombing, but close to the partisans, who made Benito Mussolini’s problems biggerwhich on its borders lost more and more troops and in the interior, the partisans made impossible the rigid organization of a military government.
These two sisters, far from all the conflict but participants in it by destiny and not by choice, grew up listening to the legend of the White Lady, an old European story that began in Germany and spread throughout the continenttelling the tragic story of a woman killed by her love, but always present to help those who remained after her departure.
The legend is present in many regions of the world with many variations. In Mexico we have La Llorona, in France the Fairy Melusinain India to the kuladéva, in Ireland to the Banshee and what all these legends share is the horror of the war in which they are born.
This legend, before anything else, is the living memory of those who suffer most during this type of conflict: women. Regardless of the region, regardless of the historical period, they have been seen as spoils of war.
We recommend: Daymare: 1994 Sandcastle – first impressions
This is how this story begins and how it unfolds. Martha, Giulia’s helpless twin, being deaf and dumb in a world at war, appears drowned in the lake near her home.. Her sister, seeing her on the water and lifeless, made the decision to recover what her life did not give her and at that moment, Instead of Martha dying, Giulia died.
By taking on the role of her sister, she begins to be aware of what is around her., while every day and every step of the allies the axis collapses. While his life, as heir to the fascist leaders, collapses in German bunkers and Italian castles.
represent the invisible
Martha Is Dead is a strange adventure game. Its mechanics are simple and it is about simply meeting objectives and interacting with objects. There aren’t many puzzles and almost all of them are in the side quests; However, the idea of the game is not to be complicated, not even to be dynamic… it is to tell you the story.
Horror storytelling requires just this. Of how the game takes you towards the goals you want and Martha Is Dead it does so with such simplicity that it successfully reproduces the rural life it intends to show, while the world around us reminds us of the state of things. The tension is palpable not only in Giulia’s mourning for her sister, but also in radio communications, Nazi relationship letters, and newspaper ads.
The terror that drives us is not in the White Lady, the legend that seems to guide us, but in everything else that happens. Fortunately, LKA understands fear as a universal conception, born and arising from anxiety and despair, and not from surprise and obscenewhich was expected when its first trailer and warning was released as a warning to people sensitive to the issues it touches.
The limitation of his world is also the limitation that war provides, where death is cooked among the trees and life takes place between gates and fences; the sounds of this world are screams, bells and gunshots. Death walks like primma donna in front of a curtain that when closed only gives off a red color and the aroma of gunpowder.
What scares the most Martha Is Dead is exactly what is not seen. The White Lady, more than being a threat, is a warning of what awaits us. Each door, each letter, each radio transmission forms the ghost of war, the dust under the rug of fascism. and to each of those who ended up falling into the rubble of a war that never ends.
The involuntary portrait
Despite all that this game does well, what stands out the most is its relationship with photography. The entire first arc is based on the collection of photographs and throughout the game it is through this tool that we are discovering this same world, because photography, as a conscious act, is a double death: that of the moment and that of history.
Photography was one of the biggest marks left by the Second World Warand it is that despite its artistic form, it is also a form of recording and it contains both stories and horrors. It was used both to remember the landing in Normandy, and to make the Filipinos imprisoned in their own territory. by Americans and Mexicans.
For Giulia, photography is the way to prove that she was able to cheat death and take the place of her sister. For the game, this is also the way it shows the sleeping past in the history books.
be able to take, developing and printing a photo is a conscious act that tells a story that cannot be told. It’s Martha and Giulia’s secret out in the open, but it’s also the only way to find out what really happened to her sister and make it obvious, make it part of the story, freeze it, time it out.
This is also the most satisfying part of Martha Is Deadbecause it teaches you the old process of being able to get an image, very different from that of digital immediacy, because that was also one of the biggest disadvantages of the past times: how difficult it is to make history and how difficult it is to verify it.
Of course, several steps are omitted such as preparing the film, bathing it and preserving the image of the silver celluloid as black and white, as well as the preparation of photographic paper and the importance of filters in a darkroom and, finally, the omission of some of the baths of the photographic paper to stop the development process of this same one.
We recommend: Review: Infernax – The son of Castlevania and Ninja Gaiden has arrived
However, it is also in this room where the greatest secrets of this story are explained and where they remain perpetual into the future. A story that can be told over and over again, even if it is lost in oblivion, exactly like the legends and myths that change over the centuries and oral tradition.
All this Giulia does without thinking about it. In the future her story could be told as Nazi propaganda or perhaps as another chapter in the long tradition of white ladies dying in lakes. However, she just does it… her life is not history, it is elegy.
The game when it’s not a game
It is clear that the video game medium is complex both to experience and to create. As a playful medium, it has always sought tools for stories to stand out, but without so much brilliance., because when this happens the game is set aside. That playful element has to be well balanced or it could lose the player.
Putting yourself in the shoes of a protagonist, especially in the first person, forces choices and actions to be more vivid and that also highlights the errors that this has as a game, because on many occasions it stops feeling like that.
Martha Is Dead it is restrictive and lets you know what are the limits of its world and its playable area. Likewise, the exploration of all its pieces of the map is determined by invisible walls, which nullify that vivid sensation that it gives you with the most polished scenarios, such as the small forest and the interior of the house.
Everything that is playful and educational in this title is lost when it cannot continue its same story with its surroundings. The cruel and horrific world of the Second World War requires that atmosphere generated by its surroundings… until you meet its limits, which remind you that you are not in that space, that it is a game and as such you can also ignore its direction.
On the other hand, it is clear that he uses that seriousness with which he takes up the Germanic legend and brings it closer to the suffering of women in waras well as with almost all of its elements, from photography to the representation of the historical events that confronted the Italian fascist government and the partisans of the European guerrillas.
It is difficult for this title to expand with popularity. It is difficult for him to fill covers with the tens that he did win the jewel that is Elden Ring. However, being able to look back with this gaze is important, necessary and relevant now, more than ever, from the Baltic Sea to the Rockies.
Don’t forget to comment on the TierraGamer’s social networks or join our Discord server to continue the conversation.
We played Martha is Dead on PC with a code provided by a representative of the publisher in the region.
It is almost ironic, like a bad joke, that the launch of Martha Is Dead be the same day that in Mexico we celebrate the flag and in Eastern Europe a war breaks out between Ukraine, Russia and all Western allies… but that’s how it is and it’s time to talk about it.
this title, Developed by the small Italian studio LKA in conjunction with Wired Productions, it is a psychological thriller set at the dawn of the second world war, in a rural Italy plunged into guerrillas and the slow and absolute fall of fascism.
Echoes of an infinity war
Within the thickness of the Italian valleys, Giulia and Martha live far from the bombing, but close to the partisans, who made Benito Mussolini’s problems biggerwhich on its borders lost more and more troops and in the interior, the partisans made impossible the rigid organization of a military government.
These two sisters, far from all the conflict but participants in it by destiny and not by choice, grew up listening to the legend of the White Lady, an old European story that began in Germany and spread throughout the continenttelling the tragic story of a woman killed by her love, but always present to help those who remained after her departure.
The legend is present in many regions of the world with many variations. In Mexico we have La Llorona, in France the Fairy Melusinain India to the kuladéva, in Ireland to the Banshee and what all these legends share is the horror of the war in which they are born.
This legend, before anything else, is the living memory of those who suffer most during this type of conflict: women. Regardless of the region, regardless of the historical period, they have been seen as spoils of war.
We recommend: Daymare: 1994 Sandcastle – first impressions
This is how this story begins and how it unfolds. Martha, Giulia’s helpless twin, being deaf and dumb in a world at war, appears drowned in the lake near her home.. Her sister, seeing her on the water and lifeless, made the decision to recover what her life did not give her and at that moment, Instead of Martha dying, Giulia died.
By taking on the role of her sister, she begins to be aware of what is around her., while every day and every step of the allies the axis collapses. While his life, as heir to the fascist leaders, collapses in German bunkers and Italian castles.
represent the invisible
Martha Is Dead is a strange adventure game. Its mechanics are simple and it is about simply meeting objectives and interacting with objects. There aren’t many puzzles and almost all of them are in the side quests; However, the idea of the game is not to be complicated, not even to be dynamic… it is to tell you the story.
Horror storytelling requires just this. Of how the game takes you towards the goals you want and Martha Is Dead it does so with such simplicity that it successfully reproduces the rural life it intends to show, while the world around us reminds us of the state of things. The tension is palpable not only in Giulia’s mourning for her sister, but also in radio communications, Nazi relationship letters, and newspaper ads.
The terror that drives us is not in the White Lady, the legend that seems to guide us, but in everything else that happens. Fortunately, LKA understands fear as a universal conception, born and arising from anxiety and despair, and not from surprise and obscenewhich was expected when its first trailer and warning was released as a warning to people sensitive to the issues it touches.
The limitation of his world is also the limitation that war provides, where death is cooked among the trees and life takes place between gates and fences; the sounds of this world are screams, bells and gunshots. Death walks like primma donna in front of a curtain that when closed only gives off a red color and the aroma of gunpowder.
What scares the most Martha Is Dead is exactly what is not seen. The White Lady, more than being a threat, is a warning of what awaits us. Each door, each letter, each radio transmission forms the ghost of war, the dust under the rug of fascism. and to each of those who ended up falling into the rubble of a war that never ends.
The involuntary portrait
Despite all that this game does well, what stands out the most is its relationship with photography. The entire first arc is based on the collection of photographs and throughout the game it is through this tool that we are discovering this same world, because photography, as a conscious act, is a double death: that of the moment and that of history.
Photography was one of the biggest marks left by the Second World Warand it is that despite its artistic form, it is also a form of recording and it contains both stories and horrors. It was used both to remember the landing in Normandy, and to make the Filipinos imprisoned in their own territory. by Americans and Mexicans.
For Giulia, photography is the way to prove that she was able to cheat death and take the place of her sister. For the game, this is also the way it shows the sleeping past in the history books.
be able to take, developing and printing a photo is a conscious act that tells a story that cannot be told. It’s Martha and Giulia’s secret out in the open, but it’s also the only way to find out what really happened to her sister and make it obvious, make it part of the story, freeze it, time it out.
This is also the most satisfying part of Martha Is Deadbecause it teaches you the old process of being able to get an image, very different from that of digital immediacy, because that was also one of the biggest disadvantages of the past times: how difficult it is to make history and how difficult it is to verify it.
Of course, several steps are omitted such as preparing the film, bathing it and preserving the image of the silver celluloid as black and white, as well as the preparation of photographic paper and the importance of filters in a darkroom and, finally, the omission of some of the baths of the photographic paper to stop the development process of this same one.
We recommend: Review: Infernax – The son of Castlevania and Ninja Gaiden has arrived
However, it is also in this room where the greatest secrets of this story are explained and where they remain perpetual into the future. A story that can be told over and over again, even if it is lost in oblivion, exactly like the legends and myths that change over the centuries and oral tradition.
All this Giulia does without thinking about it. In the future her story could be told as Nazi propaganda or perhaps as another chapter in the long tradition of white ladies dying in lakes. However, she just does it… her life is not history, it is elegy.
The game when it’s not a game
It is clear that the video game medium is complex both to experience and to create. As a playful medium, it has always sought tools for stories to stand out, but without so much brilliance., because when this happens the game is set aside. That playful element has to be well balanced or it could lose the player.
Putting yourself in the shoes of a protagonist, especially in the first person, forces choices and actions to be more vivid and that also highlights the errors that this has as a game, because on many occasions it stops feeling like that.
Martha Is Dead it is restrictive and lets you know what are the limits of its world and its playable area. Likewise, the exploration of all its pieces of the map is determined by invisible walls, which nullify that vivid sensation that it gives you with the most polished scenarios, such as the small forest and the interior of the house.
Everything that is playful and educational in this title is lost when it cannot continue its same story with its surroundings. The cruel and horrific world of the Second World War requires that atmosphere generated by its surroundings… until you meet its limits, which remind you that you are not in that space, that it is a game and as such you can also ignore its direction.
On the other hand, it is clear that he uses that seriousness with which he takes up the Germanic legend and brings it closer to the suffering of women in waras well as with almost all of its elements, from photography to the representation of the historical events that confronted the Italian fascist government and the partisans of the European guerrillas.
It is difficult for this title to expand with popularity. It is difficult for him to fill covers with the tens that he did win the jewel that is Elden Ring. However, being able to look back with this gaze is important, necessary and relevant now, more than ever, from the Baltic Sea to the Rockies.
Don’t forget to comment on the TierraGamer’s social networks or join our Discord server to continue the conversation.
We played Martha is Dead on PC with a code provided by a representative of the publisher in the region.
It is almost ironic, like a bad joke, that the launch of Martha Is Dead be the same day that in Mexico we celebrate the flag and in Eastern Europe a war breaks out between Ukraine, Russia and all Western allies… but that’s how it is and it’s time to talk about it.
this title, Developed by the small Italian studio LKA in conjunction with Wired Productions, it is a psychological thriller set at the dawn of the second world war, in a rural Italy plunged into guerrillas and the slow and absolute fall of fascism.
Echoes of an infinity war
Within the thickness of the Italian valleys, Giulia and Martha live far from the bombing, but close to the partisans, who made Benito Mussolini’s problems biggerwhich on its borders lost more and more troops and in the interior, the partisans made impossible the rigid organization of a military government.
These two sisters, far from all the conflict but participants in it by destiny and not by choice, grew up listening to the legend of the White Lady, an old European story that began in Germany and spread throughout the continenttelling the tragic story of a woman killed by her love, but always present to help those who remained after her departure.
The legend is present in many regions of the world with many variations. In Mexico we have La Llorona, in France the Fairy Melusinain India to the kuladéva, in Ireland to the Banshee and what all these legends share is the horror of the war in which they are born.
This legend, before anything else, is the living memory of those who suffer most during this type of conflict: women. Regardless of the region, regardless of the historical period, they have been seen as spoils of war.
We recommend: Daymare: 1994 Sandcastle – first impressions
This is how this story begins and how it unfolds. Martha, Giulia’s helpless twin, being deaf and dumb in a world at war, appears drowned in the lake near her home.. Her sister, seeing her on the water and lifeless, made the decision to recover what her life did not give her and at that moment, Instead of Martha dying, Giulia died.
By taking on the role of her sister, she begins to be aware of what is around her., while every day and every step of the allies the axis collapses. While his life, as heir to the fascist leaders, collapses in German bunkers and Italian castles.
represent the invisible
Martha Is Dead is a strange adventure game. Its mechanics are simple and it is about simply meeting objectives and interacting with objects. There aren’t many puzzles and almost all of them are in the side quests; However, the idea of the game is not to be complicated, not even to be dynamic… it is to tell you the story.
Horror storytelling requires just this. Of how the game takes you towards the goals you want and Martha Is Dead it does so with such simplicity that it successfully reproduces the rural life it intends to show, while the world around us reminds us of the state of things. The tension is palpable not only in Giulia’s mourning for her sister, but also in radio communications, Nazi relationship letters, and newspaper ads.
The terror that drives us is not in the White Lady, the legend that seems to guide us, but in everything else that happens. Fortunately, LKA understands fear as a universal conception, born and arising from anxiety and despair, and not from surprise and obscenewhich was expected when its first trailer and warning was released as a warning to people sensitive to the issues it touches.
The limitation of his world is also the limitation that war provides, where death is cooked among the trees and life takes place between gates and fences; the sounds of this world are screams, bells and gunshots. Death walks like primma donna in front of a curtain that when closed only gives off a red color and the aroma of gunpowder.
What scares the most Martha Is Dead is exactly what is not seen. The White Lady, more than being a threat, is a warning of what awaits us. Each door, each letter, each radio transmission forms the ghost of war, the dust under the rug of fascism. and to each of those who ended up falling into the rubble of a war that never ends.
The involuntary portrait
Despite all that this game does well, what stands out the most is its relationship with photography. The entire first arc is based on the collection of photographs and throughout the game it is through this tool that we are discovering this same world, because photography, as a conscious act, is a double death: that of the moment and that of history.
Photography was one of the biggest marks left by the Second World Warand it is that despite its artistic form, it is also a form of recording and it contains both stories and horrors. It was used both to remember the landing in Normandy, and to make the Filipinos imprisoned in their own territory. by Americans and Mexicans.
For Giulia, photography is the way to prove that she was able to cheat death and take the place of her sister. For the game, this is also the way it shows the sleeping past in the history books.
be able to take, developing and printing a photo is a conscious act that tells a story that cannot be told. It’s Martha and Giulia’s secret out in the open, but it’s also the only way to find out what really happened to her sister and make it obvious, make it part of the story, freeze it, time it out.
This is also the most satisfying part of Martha Is Deadbecause it teaches you the old process of being able to get an image, very different from that of digital immediacy, because that was also one of the biggest disadvantages of the past times: how difficult it is to make history and how difficult it is to verify it.
Of course, several steps are omitted such as preparing the film, bathing it and preserving the image of the silver celluloid as black and white, as well as the preparation of photographic paper and the importance of filters in a darkroom and, finally, the omission of some of the baths of the photographic paper to stop the development process of this same one.
We recommend: Review: Infernax – The son of Castlevania and Ninja Gaiden has arrived
However, it is also in this room where the greatest secrets of this story are explained and where they remain perpetual into the future. A story that can be told over and over again, even if it is lost in oblivion, exactly like the legends and myths that change over the centuries and oral tradition.
All this Giulia does without thinking about it. In the future her story could be told as Nazi propaganda or perhaps as another chapter in the long tradition of white ladies dying in lakes. However, she just does it… her life is not history, it is elegy.
The game when it’s not a game
It is clear that the video game medium is complex both to experience and to create. As a playful medium, it has always sought tools for stories to stand out, but without so much brilliance., because when this happens the game is set aside. That playful element has to be well balanced or it could lose the player.
Putting yourself in the shoes of a protagonist, especially in the first person, forces choices and actions to be more vivid and that also highlights the errors that this has as a game, because on many occasions it stops feeling like that.
Martha Is Dead it is restrictive and lets you know what are the limits of its world and its playable area. Likewise, the exploration of all its pieces of the map is determined by invisible walls, which nullify that vivid sensation that it gives you with the most polished scenarios, such as the small forest and the interior of the house.
Everything that is playful and educational in this title is lost when it cannot continue its same story with its surroundings. The cruel and horrific world of the Second World War requires that atmosphere generated by its surroundings… until you meet its limits, which remind you that you are not in that space, that it is a game and as such you can also ignore its direction.
On the other hand, it is clear that he uses that seriousness with which he takes up the Germanic legend and brings it closer to the suffering of women in waras well as with almost all of its elements, from photography to the representation of the historical events that confronted the Italian fascist government and the partisans of the European guerrillas.
It is difficult for this title to expand with popularity. It is difficult for him to fill covers with the tens that he did win the jewel that is Elden Ring. However, being able to look back with this gaze is important, necessary and relevant now, more than ever, from the Baltic Sea to the Rockies.
Don’t forget to comment on the TierraGamer’s social networks or join our Discord server to continue the conversation.
We played Martha is Dead on PC with a code provided by a representative of the publisher in the region.
It is almost ironic, like a bad joke, that the launch of Martha Is Dead be the same day that in Mexico we celebrate the flag and in Eastern Europe a war breaks out between Ukraine, Russia and all Western allies… but that’s how it is and it’s time to talk about it.
this title, Developed by the small Italian studio LKA in conjunction with Wired Productions, it is a psychological thriller set at the dawn of the second world war, in a rural Italy plunged into guerrillas and the slow and absolute fall of fascism.
Echoes of an infinity war
Within the thickness of the Italian valleys, Giulia and Martha live far from the bombing, but close to the partisans, who made Benito Mussolini’s problems biggerwhich on its borders lost more and more troops and in the interior, the partisans made impossible the rigid organization of a military government.
These two sisters, far from all the conflict but participants in it by destiny and not by choice, grew up listening to the legend of the White Lady, an old European story that began in Germany and spread throughout the continenttelling the tragic story of a woman killed by her love, but always present to help those who remained after her departure.
The legend is present in many regions of the world with many variations. In Mexico we have La Llorona, in France the Fairy Melusinain India to the kuladéva, in Ireland to the Banshee and what all these legends share is the horror of the war in which they are born.
This legend, before anything else, is the living memory of those who suffer most during this type of conflict: women. Regardless of the region, regardless of the historical period, they have been seen as spoils of war.
We recommend: Daymare: 1994 Sandcastle – first impressions
This is how this story begins and how it unfolds. Martha, Giulia’s helpless twin, being deaf and dumb in a world at war, appears drowned in the lake near her home.. Her sister, seeing her on the water and lifeless, made the decision to recover what her life did not give her and at that moment, Instead of Martha dying, Giulia died.
By taking on the role of her sister, she begins to be aware of what is around her., while every day and every step of the allies the axis collapses. While his life, as heir to the fascist leaders, collapses in German bunkers and Italian castles.
represent the invisible
Martha Is Dead is a strange adventure game. Its mechanics are simple and it is about simply meeting objectives and interacting with objects. There aren’t many puzzles and almost all of them are in the side quests; However, the idea of the game is not to be complicated, not even to be dynamic… it is to tell you the story.
Horror storytelling requires just this. Of how the game takes you towards the goals you want and Martha Is Dead it does so with such simplicity that it successfully reproduces the rural life it intends to show, while the world around us reminds us of the state of things. The tension is palpable not only in Giulia’s mourning for her sister, but also in radio communications, Nazi relationship letters, and newspaper ads.
The terror that drives us is not in the White Lady, the legend that seems to guide us, but in everything else that happens. Fortunately, LKA understands fear as a universal conception, born and arising from anxiety and despair, and not from surprise and obscenewhich was expected when its first trailer and warning was released as a warning to people sensitive to the issues it touches.
The limitation of his world is also the limitation that war provides, where death is cooked among the trees and life takes place between gates and fences; the sounds of this world are screams, bells and gunshots. Death walks like primma donna in front of a curtain that when closed only gives off a red color and the aroma of gunpowder.
What scares the most Martha Is Dead is exactly what is not seen. The White Lady, more than being a threat, is a warning of what awaits us. Each door, each letter, each radio transmission forms the ghost of war, the dust under the rug of fascism. and to each of those who ended up falling into the rubble of a war that never ends.
The involuntary portrait
Despite all that this game does well, what stands out the most is its relationship with photography. The entire first arc is based on the collection of photographs and throughout the game it is through this tool that we are discovering this same world, because photography, as a conscious act, is a double death: that of the moment and that of history.
Photography was one of the biggest marks left by the Second World Warand it is that despite its artistic form, it is also a form of recording and it contains both stories and horrors. It was used both to remember the landing in Normandy, and to make the Filipinos imprisoned in their own territory. by Americans and Mexicans.
For Giulia, photography is the way to prove that she was able to cheat death and take the place of her sister. For the game, this is also the way it shows the sleeping past in the history books.
be able to take, developing and printing a photo is a conscious act that tells a story that cannot be told. It’s Martha and Giulia’s secret out in the open, but it’s also the only way to find out what really happened to her sister and make it obvious, make it part of the story, freeze it, time it out.
This is also the most satisfying part of Martha Is Deadbecause it teaches you the old process of being able to get an image, very different from that of digital immediacy, because that was also one of the biggest disadvantages of the past times: how difficult it is to make history and how difficult it is to verify it.
Of course, several steps are omitted such as preparing the film, bathing it and preserving the image of the silver celluloid as black and white, as well as the preparation of photographic paper and the importance of filters in a darkroom and, finally, the omission of some of the baths of the photographic paper to stop the development process of this same one.
We recommend: Review: Infernax – The son of Castlevania and Ninja Gaiden has arrived
However, it is also in this room where the greatest secrets of this story are explained and where they remain perpetual into the future. A story that can be told over and over again, even if it is lost in oblivion, exactly like the legends and myths that change over the centuries and oral tradition.
All this Giulia does without thinking about it. In the future her story could be told as Nazi propaganda or perhaps as another chapter in the long tradition of white ladies dying in lakes. However, she just does it… her life is not history, it is elegy.
The game when it’s not a game
It is clear that the video game medium is complex both to experience and to create. As a playful medium, it has always sought tools for stories to stand out, but without so much brilliance., because when this happens the game is set aside. That playful element has to be well balanced or it could lose the player.
Putting yourself in the shoes of a protagonist, especially in the first person, forces choices and actions to be more vivid and that also highlights the errors that this has as a game, because on many occasions it stops feeling like that.
Martha Is Dead it is restrictive and lets you know what are the limits of its world and its playable area. Likewise, the exploration of all its pieces of the map is determined by invisible walls, which nullify that vivid sensation that it gives you with the most polished scenarios, such as the small forest and the interior of the house.
Everything that is playful and educational in this title is lost when it cannot continue its same story with its surroundings. The cruel and horrific world of the Second World War requires that atmosphere generated by its surroundings… until you meet its limits, which remind you that you are not in that space, that it is a game and as such you can also ignore its direction.
On the other hand, it is clear that he uses that seriousness with which he takes up the Germanic legend and brings it closer to the suffering of women in waras well as with almost all of its elements, from photography to the representation of the historical events that confronted the Italian fascist government and the partisans of the European guerrillas.
It is difficult for this title to expand with popularity. It is difficult for him to fill covers with the tens that he did win the jewel that is Elden Ring. However, being able to look back with this gaze is important, necessary and relevant now, more than ever, from the Baltic Sea to the Rockies.
Don’t forget to comment on the TierraGamer’s social networks or join our Discord server to continue the conversation.
We played Martha is Dead on PC with a code provided by a representative of the publisher in the region.