The situation got a little more complex recently thanks to a financial report from Sony. In this they announced that games from their first-party studios will not arrive until at least 2025. Surely because they want to give us more big triple A productions, like the ones that have given them so much success. But we believe this approach should change.
PlayStation's approach to this generation's releases is not ideal
We cannot deny that triple A PlayStation games usually become great hits with critics and many players. The best ones become proof of what this medium can achieve. They don't even ask anything of the best Hollywood blockbusters in terms of story and action scenes.
However, we know that creating these experiences requires a lot of money and, above all, time. This is surely what ultimately happened, or is happening, with the company's studios. Focusing on these types of games made everyone so busy on their next triple-A that they left a void in the space between pitches. Same thing that the players are already beginning to resent.
As if the feeling of not having games was not enough, this generation of PlayStation is marked by an excess of remakes and remasters. We even have one of them on the way. Until Dawn which frankly no one expected or needed. Let's not even talk about The Last of Us.
The proliferation of these 'reimaginations' It makes us think they are just made to keep players busy while the next big release arrives.. Of course, several players already realized this, so some disdain towards them has already arisen. The funny thing is that Sony could easily avoid this.
You have to diversify a little more
The simple solution that PlayStation will have to follow is to give its studios the opportunity to diversify. If they want to make huge triple-A games, that's fine, but it shouldn't be the only thing they do.. A game with a lower budget but with an entertaining gameplay loop wouldn't hurt them.
Take for example the recent successes of games like Palworld and helldivers 2. His production did not have the millions of others like God of War Ragnarok either Halo Infinite and they still managed to capture the audiences. Which shows that not only triple A can sell.
PlayStation has many studios in its power that are surely capable of creating new experiences that are not triple A or third-person adventures with cinematic overtones. It would just be a matter of making better use of them and perhaps loosening the reins more.
With what we know that their current strategy is to focus on games as a service, we insist that it is best to make better use of their studios. Naughty Dog itself has already shown that you can't force those who shine for their third-person adventures to create a successful online title. Better that they take advantage of each other's strengths and that way new classics could emerge.
PlayStation should follow some Nintendo strategies
Although many criticize Nintendo for the graphic quality of its games, and that many are Mario and Zelda, the reality is that at the moment they are the kings. All due to their release strategies, where they keep us with 'smaller' games while their next heavyweight arrives. In addition to its focus on the fun of its users.
Unlike PlayStation and even Xbox, Nintendo maintains a constant flow of games both exclusive and from its studios. The difference is that it is clear that they have a much smaller budget, but they always come with a captivating gameplay cycle..
Although Zeldas and Marios proliferate, there is a lot of variety in Switch games. There are races, sports, hack n slash, puzzles, strategy. There is a little bit of everything, which makes their games attractive to all tastes. PlayStation would greatly benefit from a similar approach.
After all, at the time of the PlayStation 1 and 2, when it was most popular, there was no shortage of variety. We had Sly Cooper, Crash Bandicoot, Siphon Filter, Pepsi Man, Parasite Eve Twisted Metal and many more experiences that were different from each other, but that kept those consoles equally open to the public.
At the time of PS3 they found success with these more 'filmic' triple A and since then they hardly release it. But perhaps it is time to do it for the last years of the PS5 and propose a strategy with more variety and, above all, fun for the arrival of the PS6.
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