The arrival of classics like Zelda Ocarina of Time to Nintendo Switch has been marred by complaints from players.
The Nintendo Switch Online expansion pack has already arrived and with it, some of the best games in history are added to the catalog of Nintendo’s hybrid, we are talking about legendary games that have a special weight in the company, but far from being A celebration, users have not stopped reporting endless problems.
Last September Nintendo Direct left us the news of the expected arrival of games of Nintendo 64 to the catalog of Nintendo switch Through its online subscription service, it would arrive accompanied by a controversial Expansion Pack, which would also include Sega Genesis games, or Mega drive, as we met her in Europe and Japan.
The initial catalog Nintendo 64 for Nintendo Switch Online features the following games:
- Mario Kart 64
- Super Mario 64
- Zelda: Ocarina of Time
- Dr. Mario 64
- Star Fox 64
- WinBack
- Mario Tennis
- Sin and Punishment
Nintendo promises keep adding titles as dear as Banjo & Kazooie, F-Zero and Paper Mario, although at its launch we already have works as important as Super Mario 64 and The Legend of Zelda Ocarina of Time. The rewards for the Nintendo Switch Online subscription have been in the focus of criticism since its arrival on the market and this movement was a real jug of cold water for users, giving us the feeling that Nintendo still does not understand what a game should be like. good paid online subscription.
Once the controversy over the price of the new subscription was overcome and after some positive surprise such as the inclusion of the Animal Crossing: New Horizons expansion as part of these rewards, we only had to enjoy those great timeless titles on our Nintendo Switch, however, it seems that users they are not being as satisfied as they should with games.
Users have not stopped sharing errors in networksAs collected eurogamer, in Mario Kart 64 we are asked to insert the Controller Pak from Nintendo 64, a memory module similar to the popular PlayStation and Sega Saturn memory cards, which we could insert into the port that the Nintendo 64 controller had enabled for devices such as the Rumble Pack and the Transfer Pack. The feeling is that some original functions have not been adapted to emulation on Nintendo Switch and we just can’t access some options like the ghosts in Mario Kart 64.
The button mapping It is also another of the problems reported by users, from inefficient and sloppy configurations, to serious problems with games like Sin and Punishment, where the button to reassign controls that we need to press, eliminates the movement to the right. The inability to configure mapping the controls finish sentencing the problem.
Users have also been reporting a number of graphical errors apparently caused by emulation, one of the images more viral has been that of Stopskeletons, where he compared the appearance of the water in the famous Water Temple of Ocarina of Time in its original versions, that of the Nintendo Wii Virtual Console and the version of the Nintendo Switch Online, leaving very damaged this latest version. As some users are pointing out, it is not easy to determine the reasons for these problems that appear to be different in the different versions of the games.
It is important to note that some of the bugs that users are reporting may not be directly due to emulation and simply have been transported from the original version. Going back to differences between versions, the version of Super Mario 64 that we can access in the Japanese eShop, is different from the European and American versions. This is because Nintendo has brought the exclusive Japanese reissue to the Japanese. Shindou Pak Taiou, which fixed some problems, changed some phrases, in addition to adding support for Rumble Pack. This has meant that the European and American versions have remained no vibration, while the Japanese does.
Complaints have not stopped here and users have also reported latency issues, even making comparisons between the original version and that of Nintendo Switch Online, although it must be borne in mind that some of the comparisons that have become the most viral are made with different monitors. There have also been complaints regarding the online gaming performance, where some users have experienced constant drops in their games like Mario Kart 64.
Latency is more evident in games like Zelda Ocarina of TimeIn 3DJuegos we have been able to test the western versions of some of the games such as Super Mario 64 and The Legend of Zelda Ocarina of Time, and although we did we have perceived a moderate latency In Ocarina of Time, it is not something that will prevent players from enjoying the great work in question, although if you are one of those who know each corner of the game and have spent hundreds of hours on your CRT television, it is likely that you notice that latency with relative ease. Latency is more evident in games like Ocarina of Time than in the Mega Drive catalog.
Over the graphical errors, we have to say that we have not appreciated anything out of the ordinary in the first hours of play, so for the moment, we do not consider them to be a widespread problem and striking, since in some cases, the errors reported by users are very specific, at very specific points in the game and even in certain regional versions.
More about: Nintendo Switch Online, Nintendo 64 and Nintendo Switch.