The story of Multiversus It’s really strange, let’s face it. The fighting game party of Warner Bros. leaked online long before the official announcement, and then moved to a beta period extremely extensive, with announcements of characters, scenarios and updates that fueled player anticipation. The problem was that the work received so much support in its first months of life that many were shocked when it was closed until further notice. After all, it was only a betano?
We were among those who had begun to believe in Multiversus, even as a live-service, because we saw interesting long-term potential that few similar titles could boast. Clearly, just as before, even now we find it difficult to get closer on the competitive front of the title on par with Super Smash Bros., let’s be clear. However, we were still waiting for the return of this peculiar fighting game, and seeing it appear on Happy Meal packaging made us wonder what was boiling in the pot of Warner Bros.
The Multiverse is (Re)Preparing!
Like a bolt from the blue, a couple of months ago we learned that, finally, Multiversus was about to be released in a full version, ready to be played by users all over the world. It goes without saying that following this global launch, free-to-play and simultaneous across all platforms – inexplicably not on Switch – resulted in a series of improvements which necessarily had to be tested. We got to try it in preview and discover all the news that awaits players on day one.
Warner Bros. and Player First Games, developers of the title, took more than a year to focus on various aspects of the game, including the transition from Unreal Engine 4 to Unreal Engine 5choice he has improved exponentially the quality of the models and the graphics sector in general. Just look at some screenshots of the beta version with the launch version to realize the differences, both in the details of the models and in the lighting, just to give an example.
Big news also with regards to personages, which undoubtedly represent the most important and characterizing element in a work of this kind. First of all, we were very surprised to see two new faces in the introductory video, namely Jason from Friday 13th and theAgent Smith from the universe of Matrixdecidedly interesting choices especially for a more mature audience, but which unfortunately we were not able to try first hand.
We played a lot with the Banana Soldierwhich was not only very fun to use, but also to watch and listen to, as the developers introduced many details that wink at fans of Adventure Time is that they literally made us burst out laughing while we fought. Similar speech for Jokeragainst whom we fought on several occasions and who turned out to be a fighter with a more than entertaining moveset.
Likewise, many of the characters’ attacks have been revisited and improved in every possible aspect, from animations to balance. Player First Games focused so much on fine-tuning Multiversus that they even introduced a new type of attackthat is runningwhich offers a great way to support a teammate when you’re thrown out of combat.
READ ALSO GTA 6, it’s official: it comes out at the end of 2025
We remain doubtful as for the physics and the general speed of the game, which today appears to be in the beta phase, is still too slow, as if the characters are much lighter than they should be. To give an idea, let’s think about how the movements of Super Smash Bros. compared to those of Brawlhalla. In short, this was one of the elements we hoped Player First Games would have a hand on, but unfortunately it was not so.
However, there were two big surprises: the first of these is the introduction of Italian dubbing, very often with actors who have already given their voices to the characters of the respective series. Secondly, let’s do a honorable mention to the skins present in the game, which sometimes modify the animations and visual effects of the fighters. We are talking about two introductions that could have been overlooked, it is true, but we believe that it is precisely the attention to these small details that makes us appreciate Multiversus more in the state in which it is proposed today.
Going into more detail about the gameplay and of mode gaming, let's talk about the sector PvEwhich in the beta phase was not as well looked after as it is now, as the development team saw fit to introduce a real single player campaign where the user can live short text stories divided by episodes. In each of them, you will have to fight against a specific character from the narrative, or complete minigames.
It all very much reflects what was done by Nintendo with its fighting game, especially the challenge in which you have to jump on platforms to break targets, including boss battles which are just revisitations of the same minigames. Unfortunately, we are not very satisfied with what we have seenboth because it is often not clear how to win or why we have to take part in these challenges, and because even if we fall or make mistakes, the victory screen appears.
Due to the scarcity of players in this short testing period, we did not delve much into the PvP sector, which however seems rather unchanged compared to the beta two years ago. What we have noticed is that clashes result particularly stable and there was never any kind of lag. It will be for theintroduction of the rollback netcodeor by mere luck, but the conditions for the online sector are decidedly positive, a sign that the long beta period has borne fruit.
We tell you this in total sincerity: us We can't wait to play Multiversus againalso and above all because all those who tried it last year have access to the paid version of the season pass, completely free. This means that for a period of time we will be able to access all the characters much faster and without ever feeling the need to purchase in-game currency. Because yes, maybe Player First Games really cares about us.
#Multiversus #fighting #game #Warner #Bros #preparing #big