A different time ago, Bryan Walkerthe manufacturer of Metroid Prime 3: Corruptionannounced on the Kiwi Talkz podcast that the FPS could have been an open world game.
The idea was to make Samus a determined bounty hunter, like Boba Fett, but with a stronger sense of honor. This new mechanic was intended to allow our heroine to hunt down villains across the galaxy to obtain new weapons and abilities for her and her ship.
“We weren’t in any way, not even in our wildest dreams, proposing to make Metroid Prime 3 look like Skyrim, we weren’t talking about 200 hours of side quests or anything like that, but rather having the ability to operate from a hub to undertake. several missions that don’t necessarily fit into the normal progression of a Metroid Prime gameWalker said.
Unfortunately, Nintendo didn’t like this choice, specifies the game’s producer. Although Samus is defined as a bounty hunter, Walker states that Nintendo had a different definition of the protagonist; in other words, the Japanese giant did not know that a bounty hunter was primarily a mercenary.
For society, this proposal then went against what Samus was originally, a “selfless”, “maternal” person with a “heart of gold”. Of course, that’s not the only reason that has undermined the idea of setting up an open world for Metroid Prime 3: Corruption, since Bryan Walker also made it clear that Retro Studios wasn’t that big to embark on such a gigantic one. project.
Source: Eurogamer
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