The creative director Julian Gerighty spoke in an interview about what will be the Star Wars Outlaws durationreiterating concepts already expressed in the past but this time providing very precise numbers: from 25 to 30 hours, which become 50 or 60 if you want to do everything.
“From the beginning we decided to aim for a twenty-five or thirty hour adventure, which becomes fifty or sixty for completionists: from the point of view of a person with a family and a job, this is still quite a long time“Gerighty said.
“What is certain is that the game it won’t offer two hundred hours of Assassin’s Creed gameplay and this allowed us to really focus on the details, to perhaps work with a smaller team on a project that was well manageable.”
Something had to be given up
Presented at Ubisoft Forward with two gameplay videos, Star Wars Outlaws it definitely promises welland the merit probably also goes to a coherent vision, guaranteed precisely by a more compact structure.
“As a creator, I’m a big believer in defining what an initial vision is exciting, ambitious and achievable“, said the creative director. “It’s very important to make sure that everyone working on the game is moving in the same direction, towards the same goal.”
“In The Division, The Division 2 and Star Wars Outlaws this vision has been more or less respected, I mean 95% respected. Some things have been added, some things have been changed or removedbut we are talking about very few elements.”
“For example the possibility of swimming was taken away, which was present in the first versions of the pitch and which we would have liked to keep. The animators told us that it wasn’t possible due to the scale of the experience, so we said ok, we can do without it: there are many other things that we will have the opportunity to explore.”
“But everyone the minigames we included were not foreseen originally and were added during development, so we can say it was a give and take.”
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