Although the action formula has not convinced all long-time fans, Final Fantasy 16 achieved the goal of attract a younger audience. At least according to the words of director Takeo Kujiraoka.
If you have a good memory, you will remember that this theme was particularly close to the heart of the team led by Naoki Yoshida, who before the launch of the game had explained that for the sixteenth chapter of the series, turn-based combat had been set aside as “young players don't like it “, who rather prefer more action-oriented titles. Well, at least from this point of view, it seems he was right.
“In recent years, players of the Final Fantasy series have tended to move towards a higher age range,” he said. “However, this time survey results show that more people in their teens and twenties played Final Fantasy 16.”
“I think this shows that, to some extent, we have achieved one of our initial goals: allow users of all ages to play to the latest Final Fantasy”.
The next Final Fantasy won't necessarily be action
Subsequently Kujiraoka reiterated what Yoshida also said in the past, that is, that the turn towards an action combat system in the sixteenth chapter does not necessarily mean that even a potential Final Fantasy 17 will follow the same path.
“This doesn't mean that all future Final Fantasy games will take a similar direction to Final Fantasy 16, but I think it means that we've managed to bring new players on board and open up new possibilities for the development teams working on future chapters of the series.”
Meanwhile, the launch of is scheduled for April 18th The Rising Tidethe second expansion of Final Fantasy 16, which will be accompanied by a patch that will change the balance of skills and accessories and add new functions.
#Final #Fantasy #managed #expand #series39 #audience #attract #young #players