Historians sometimes play to imagine how an entire civilization would have evolved, what would have happened at an exact moment of having made a different decision than that adopted. The personality of a leader or tyrant often marks the course of events. And, since in real life many times reality does not admit too much discussion, we have the virtual world to explore those other alternatives. It is what it offers, almost without limitations, the new installment of the strategy game by tunasia.
‘Sid Meier’s Civilization VII’ has just seen the light after nine years since the previous one was launched. The saga has been sold 73 million units and this new one reaches all platforms, leaving behind the topic that strategy games are something exclusive to the PC.
We go direct to the novelties it offers. On the one hand, the game has been divided into three historical ages, so the games are now structured in ancient times, exploration and modern. From there, depending on our choice, we will find different different dynamics and specific legacy paths to advance science, culture, economy or military. We can say that this classification adds variety and avoids monotony in the development of the game. It also multiplies the options to restart or play again.
Another new feature that has caught our attention is the separation of leaders and civilizations. In this seventh installment, we can combine any real historical leader of which the game includes, from the Egyptian Hatshetshut to Benjamin Franklin, and put them in front of another moment in history or other civilization.
The diplomacy system has also been improved, which is also reinforced so that not everything is fighting and building. Thus we can sign more commercial agreements with potential enemies or even explore the possibilities of espionage. On the one hand, we must recognize that all this makes the game more complex, but it also gives new possibilities for our culture to continue to grow.
Depending on the movements and decisions we are making, a small town will win in prosperity until it becomes a city. In the review of these new details, it should also be noted that developers have dispensed with the builders. This is achieved that we carry out a more direct management of the cities that we are raised.
As has been happening with other video game genres, including action, in this strategy, many role elements have also been introduced. This means that the leader we choose will have his own personality and ability to improve. And this translates in turn into the traditional skill or attributes tree. As always happens in this type of dynamics, according to the points that we win we will obtain those improvements in combat, science …
Beyond all these novelties, which give a lot of fresh air to the classic shift strategy saga, a tutorial system is missing that helps the most newbies to enter a world that is really fascinating for all the options it includes. Who knows if it can be included in one of the updates that Firexis Games and 2K have already announced that it plans to launch.
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