Avatar: Legends presents itself as the official role-playing game set in a world that we all loved, and still love. Developed by Elizabeth Chaipraditkul and with the artistic direction of Marissa Kellyshows the power of the artistic sector of the Avatar Studios & Viacom International Incorporated. Retrace the steps of Aang And Korra, visiting the nations of fire, water, earth and wind, seeing the internal wars at work for the predominance of this or that faction and meeting again characters we have grown fond of, can only make us start on this adventure with my heart pounding. So let's take a closer look at what it looks like the game manual of Avatar: Legends in this review, and let's try to understand the system within which we will extricate ourselves, and where we will give life to our characters.
The power of the elements
What is particularly surprising is the care and exposure of every feature of the setting, which has always made the franchise of Avatar interesting to the viewer's eye. In addition to an enormous depth in describing habits and customs of the four peoples of the world of Avatar: Legends, we can also see the large space that has been given to individual organizations belonging to this or that faction. Each character will therefore be able to bring a broad and complex background into play, without the need to invent from scratch an aspect that the creators did not calculate into the equation.
Avatar: Legends is predominantly narrativeand is based on a dynamic of balances given by the elements and by the way of moving within the development of the characters. The balance and balance of each class and each development manages to amaze precisely because of the painstaking work behind it. Unlike many role-playing games that present flaws within the game system itself, creating constructions that are impossible to defeat or real paradoxes of power, Avatar: Legends manages to stay in perfect balance.
The elements grant specific moves, that is, the basis of the interaction with the elements and situations that the Master will present to the players, and their description leaves no room for doubts whatsoever. Everything is fine class may or may not be accompanied by elements which will tend to balance it and will make the character able to juggle the most disparate situations, in a fluid narration that is almost totally free of turns.
Most of the time the moves are a direct consequence of the narrative or the actions you decide, or not decide, to take in the game. In most cases however, just like in the classic vision of D&D, you will use moves to unlock a reaction by a non-player character or a consequence of the surrounding environment.
The game system
The use of d10 system gives Avatar: Legends a rather fluid narrative that does not lead to mechanical imbalances and which manages to make the fights exciting without any delays whatsoever. Specifically, every success is represented by a result greater than 6 on a 10-sided die roll which, as you gain experience in using the moves, will become easier to obtain. The system based on the ten-sided die is perhaps the only one that promotes fluid interpretationinteresting but not overwhelming combat, and a way to adjust your player experience to what you prefer: role playing or fighting?
In particular it should be remembered that the d10 system has a myriad of variables which can be implemented very easily and which will make Avatar: Legends even more interesting, complex or even simpler than expected. In fact, one of the golden rules of every role-playing game is that if we don't love the rules section, if we prefer not to do certain things in favor of others, we can completely overturn every scheme and decide together with the master and the players to change our experience of game. Because what's importantat the end of the fair, it's about having fun together.
The design
The art of Avatar: Legends is palpable from the first pages, making the initial vision of the game manual an ocean of colors. It uses the same palettes that the animated series also exploited, managing to capture the viewer both for the lightheartedness of the illustrations and for their captivating attitude. Some original illustrations are truly remarkable and, not coming from the animated series, can be recognized for their originality and slightly darker tone.
Avatar: Legends, without being too invasive, will give the reader and player a continuous reference for the style that the adventures will have to take, catapulting the players into a very specific mood. Note that the paragraphs regarding the different peoples have a drawing style and structure that are very different from each other. To give an example: the paragraph on the Fire Nation differs in almost everything when compared with the paragraph regarding the Air Nomads, and moving on to the organizations, each of them will have an exhibition structure completely different andoriginal layout.
The structure of the Avatar: Legends game manual has the peculiarity of managing to be orderly despite the amount of information to which the player or the master are subjected, falling into that category of manuals in which looking for information is more than simple. It will never happen that you have to browse through pages and pages looking for something that, for some mysterious reason, does not appear in the subsection marked in the glossary. This favors the work of narratorcreating a reliable tool for the ordeals that every campaign plan goes through.
Create a character
Creating a character in Avatar: Legends will go through some mandatory stages that you will undertake with your gaming group, and some decisions you will make together beforehand. The choice of the main theme of the adventures, the choice of the era in which to play and the group objectives, represent the actual progress of everything that the master will make you face, and against which you will collide. Avatar: Legends in fact offers a conscious choice of these aspects that he doesn't cheatprecisely, the group's expectations same.
Afterwards you will have a series of parameters to be chosen individually, such as class, military training, background, and various strengths and weaknesses. The latter are represented by the parameters: creativity, focus, harmony and passion, which they will act as modifiers for the various moves that you will choose to make your own later.
Another important statistic is the balancing represented by a scheme that takes the zero point as the starting point, and a negative and positive scale to take into account during the course of the adventure: this represents the way in which your character will be felt about a certain conflictof a theme, or of a certain situation, and the way in which you decide to act on it will evolve.
We finally arrived at fighting techniques which, as we will see in the game manual, will be different for each character and will be chosen based on the sum of all the factors that characterize the background.
In a campaign we will start with a mastered technique and with a plug in acquisition phasewhile if you were to opt for a single session (the so-called one-shots) it will be a single technique acquired.
From here on your campaign can start, perhaps after a few moments of studying the character and the card.
The card itself favors, in any case, an intuitive relationship with the game which will not cause you to rack your brains particularly over a myriad of boxes, values and various modifiers. Simplicity will reign supreme in Avatar: Legends even in combat, making every moment of the game fluid and free of dead moments.
The balance of everything
In conclusion, Avatar: Legends has a lot of potential to become one of your favorite role-playing games, even if you have never been around the reference franchise. Its poetics and the construction of the setting succeed perfectly in the intent to excite any new player, and the easy-to-approach mechanics highlight the fact that “You don't need to be a mathematician to enjoy a role-playing game“. Avatar: Legends therefore remains a title recommended for all types of playersbut above all to those who want to approach this beautiful world.
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