BioWare is a beloved development team that can boast of great successes over the years, but also some failures. One of the biggest is certainly Anthema sci-fi themed live service game that failed very quickly and was eventually abandoned. The silver lining in all of this is that the team learned what they were good at and what they weren’t.
The creative director of Dragon Age: The VeilguardBioWare’s upcoming game, talked about Anthem and what the studio has learned.
Words from the creative director of Dragon Age: The Veilguard
The director said: “We are a studio that has always been based on the deepening of narrative and role-playing. I’m proud of a lot of things about Anthem: I worked on that project for a year and a half. But at the end of the day, we were building a game that was about something that we weren’t necessarily very good at.”
“For me and the team, the biggest lesson was to know what you’re good at and focus on that. Don’t spread yourself too thin. Don’t try to do a bunch of different things that you don’t have the skills for. A lot of people on this team came here to build a single player role-playing game focused on story“.
“At first we tried a lot of different ideas“, Epler said. “But the form that The Veilguard took is, in a lot of ways, what we were always pushing for. We were just trying different ways to get there. There was a point where we really decided, ‘This is a single-player, story-driven RPG—and that’s all it needs to be.'”
It was further explained that Dragon Age: The Veilguard does not allow you to control the protagonist’s allies for two sensible reasons.
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