Microsoft announced that XboxResearcha division traditionally focused on player experience, recently expanded its scope to include the community of developers of Xbox games and more.
The aim of the division is now to interact more with game creators, so as to obtain more data through which to work on development problems on Xbox. It’s all driving Dr. Deborah Hendersen, Principal User Researcher for Xbox.
Hendersen’s words on Xbox Research
“We’ve known for a long time that it was a gap“Hendersen explains. “We put a lot of thought into the games, the hardware, the dashboard, and yet most of the systems for gathering feedback on the back end were less formal.”
“The most common methods are interviews, usability, playtesting, surveys and flighting,” he added. “It’s the same kind of studies we do when we test games, only on tools and services“.
The ultimate goal is to meet the diverse needs of developersfrom big studios to independent creators. As Hendersen says, “it’s about giving game developers what they need to feel empowered and supported by Xbox.”
The program also welcomes suggestions from creators who don’t necessarily port their games to Xbox. Hendersen explains this openness policy: “If you’re making video games, we’re interested in hearing from you. If you’re not on Xbox, we’d love to know why. And honestly, if you’re using our competitors’ products, you probably have a great perspective we could learn from!”
Finally, we would like to point out that new discounts are starting on the Xbox Store, including great series and an unprecedented promotion on the Antstream Arcade subscription.
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