Paper Mario: The Millennial Portal was analyzed by Digital Foundrywhich highlighted the many positive aspects of a great remake, although the question of 30 fps inevitably ends up weighing on the final result.
A few days ago a game designer explained why Paper Mario: The Thousand-Year Door runs at 30 fps instead of 60 like the GameCube originaland in fact in terms of visual quality and effects the developers have really tried to push the Nintendo Switch hardware.
Between completely reconstructed geometries, reworked interface elements, screen space reflection, ambient occlusion and sprites that were originally two-dimensional but in the remake are 3D, the amount of detail on screen has increased substantially.
As regards the resolutionPaper Mario: The Millennial Portal runs at 1600 x 900 pixels in docked mode, which becomes 1138 x 640 in portable mode, with limited use of anti-aliasing which gives rise to some artefacts and jaggies.
Does frame rate really matter in such a product?
We then come to the frame rate, which in the remake as mentioned went from 60 to 30 frames: a difference that can be seen and heard when playing connected to a television, affecting the fluidity with which the background scrolls as we move but without affecting the fights too much.
Of course, the sequences where a certain degree of precision is required would have benefited from the greater reactivity guaranteed by 60 fps, to which perhaps the players of the original The Millennium Portal had become accustomed. In any case, it is reiterated that we are faced with an excellent remake.
Further details, as usual, can be found in our review of Paper Mario: The Thousand-Year Portal.
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