Sony helped Rare to make the version PS5 Of Sea of Thieves: producer Joe Neate revealed this during an interview with The Guardian in which he talked about the background of this important project.
“It's the first time in Rare's 40-year history that we've worked on a Sony console, which is incredible,” Neate said. “It was pretty surreal to get on a phone call and get a bunch of information about a platform we never thought we'd have the opportunity to launch Sea of Thieves on.”
“To be honest, though, for our technical team it was like saying 'let's put the kits together and start experimenting, understanding how it works'. They had hidden the devices in a secret area of the studio, complete with frosted glass windows, so no one could peek in. It was a question of enthusiasm, more than anything else.”
The collaboration with Sony was also done respectfully certain secrecy criteriaof course: “If we went to visit their studios, we had to do it without wearing Sea of Thieves t-shirts, as I'm sure you can imagine,” said the Rare producer.
The long journey of Sea of Thieves
The fact of opening up to a new community allowed the Sea of Thieves development team to stop and think about the structure of the game, and in fact Season 11 was also launched with PS5 users in mind, who would soon join the adventure. As a result, some elements have been changed.
“You won't need Xbox LIVE or PlayStation Plus to get started,” Neate explained. “If you want to come and play alone, you can play Safer Seas solo, so you can experience all the Tall Tales content and all the progression through the companies. It's another way to fall in love with the game before thinking 'maybe I want to do that 'subscription and start playing multiplayer'”.
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