Google Stadia was launched in 2019 as a cloud gaming platform, promising to revolutionise how we play games. However, despite its ambitious goals, Stadia failed to gain a foothold in the market and was officially shut down in December 2021. This raises the question of why Stadia failed when cloud gaming continues to grow in popularity.
There are a plethora of aspects that made Google Stadia fail, and we are going to be telling you some of the most prominent in this article. Without further ado; here’s why Google Stadia failed when cloud gaming continues to grow.
A Limited Game Library Hindered Stadia Substantially
One of the main reasons for Stadia’s failure was its limited game library. At launch, the platform only had a small selection of games available, and it struggled to attract new titles in the following years. This limited the appeal of the platform for many gamers, as they were unable to find the games they wanted to play.
Sure, Stadia had some of the most popular games among its ranks, but it struggled to amass the number of games that many other consoles feature.
That all goes without mentioning price. The platform required players to purchase a subscription and also purchase games separately, which made it less accessible and less appealing to many players, especially when compared to other cloud gaming services.
There are just so many other options out there now for entertainment – the Ontario live casino, Amazon Luna, and Microsoft xCloud, just to name a few. Google Stadia was just not able to compete.
Poor Performance & Undersupported
Another factor that hindered Stadia’s success was its performance. The service struggled with latency and connection issues, which made the gaming experience less enjoyable for many players. This further limited the appeal of the platform, as gamers were looking for a seamless and enjoyable experience.
It’s also worth noting that the Stadia was notoriously unsupported. Many developers and publishers were hesitant to invest in the platform, which limited the number of games available and made it less attractive to players.
With so many other incredible gaming consoles to choose from, there just wasn’t any real incentive for anyone to go with the Stadia. All of this just made the Stadia unappealing both to potential consumers and game developers alike, and Google had little choice but to shut the whole operation down.
To conclude; Google Stadia was a promising concept, but it failed to gain a foothold in the market due to a number of issues. Its limited game library, high cost, poor performance, and lack of support from developers and publishers made it less appealing to players.
Only time will tell whether or not a successor will come and take Stadia’s place – it is looking more and more likely that this is going to be the case as time goes on. See you in the next one.