Ubisoft announced that he works with Evil Empire – the team that gave a lot of content to Dead Cells – in a new video game called The Rogue Prince of Persia. This title will be released first through the Steam Early Access program, so all those who start playing it will be able to help the developer with feedback to polish the game.
It should be noted that the project The Rogue Prince of Persia It looks with all the independent feeling: a modest production but one that focuses a lot on giving players a worthwhile gaming experience. Likewise, what Prince of Persia means is greatly respected and a very attractive proposal is delivered.
Now, the idea of putting a roguelike element into a game like this doesn't sound bad at all. It even seemed more like an idea that they could add to The Lost Crown, but it turns out that we will have it as a separate game that will be challenging for many lovers of the genre.
We play awhile The Rogue Prince of Persia and we want to tell you how it went with a title that looks like it will have time to be as the community wants thanks to the fact that it is released as early access on Steam. It's also worth noting that it gives a lot of confidence that Evil Empire is involved in the project.
We also recommend: Star Wars Outlaws releases its story trailer and release date
Our experience with The Rogue Prince of Persia
The context behind The Rogue Prince of Persia project
The Rogue Prince of Persia It was born from an idea by Evil Empire. As they saw that they had already learned a lot with Dead Cellsbecause they decided that it would be a good idea to try a title based on the Prince of Persia franchise and the results were certainly interesting.
First of all, This is a game that has all the elements of the series: a setting based in the Middle East, a prince (who should never be missing) who has the unique characteristic of being very Rogue – like a rogue –that is to say: adventurous, who does not measure risks and who will do everything possible to protect his family regardless of the consequences.
Now, the fact that the game is roguelike means that you will have to go back to the beginning if you fail and die. It is not a permadeath as such, but Yes, it is a punishing game system that focuses a lot on the skill and speed with which a title of this kind is finished.. Another clear example is Returnalwhich had procedurally generated levels that returned you to the beginning after being knocked out.
It makes a lot of sense to translate this system to a game like Prince of Persiaespecially since these are very fast games, following several exploration routes and being cautious in each of the movements you are executing. Of course it can be very frustrating to fail and start over, but you are left with that feeling of “I know what to do and it won't happen to me again” and that's why you stay there.
The visual presentation of The Rogue Prince of Persia It is very European, like a Franco-Belgian comic. The colors are very characteristic of the artists of the region and make the Prince of Persia much more caricature without losing his Arab identity. Whatever the case, this first experience was certainly pleasing and will surely have many improvements in the medium term.
Run, prince… Run up the walls
Come on, The Rogue Prince of Persia It is a clear platform in which you go forward, backward, up and down. You have already played that in other titles, both in the series and other proposals. However, this time there is a slight element that makes you think much more about each of the movements.
This adjustment to the game is that the protagonist of the series can run up walls. This adds another dimension to The Rogue Prince of Persia. It's not that other titles haven't applied it, but let's say that on a platform of this nature you get one more step to reach a much higher point.
Running on walls adds to climbing them. That is, you jump as high as possible, you run up the wall and you can still make one more jump to reach a point that seemed unattainable. Yes, it sounds far-fetched, but if you like these games, you are always thinking about how to take advantage of the mechanics to reach a point that seems impossible. Technically they require some ingenuity and a little skill.
Now, let's not lose sight of the fact that what we were technically playing was early access. That is, it can change in the medium term and undergo adjustments that developers and players feel are necessary. That is why it is important that there is back-and-forth feedback in this type of development.
The combat system The Rogue Prince of Persia It's very clear. You punch, kick, charge at your enemies and have some weapons that provide overall variety to the gaming experience.. You will see that sometimes you have to use an arrow to get rid of some bad guys and that there are others who will defend themselves with their teeth and you will have to throw a rival to make them lower their guard.
Because the experience is so quick, you can be left unaware that the Prince can do more. Given the nature of the game, you are more concerned with overcoming the different goals than becoming familiar with the progression, which is also very important.
During these breaks you will notice that you have the chance to buy some items that will make your experience a little less complicated. As you surely imagine, you have a chance to get potions to recover your health. For these purchases, it is necessary to defeat the enemies that give you coins in order to acquire those essential items.
Now, just when you think things can't get any more complicated, you'll have to overcome some battles with bosses who are going to do everything possible to complicate your life. This is where you have to make the most of all the skills of the game's protagonist, especially since you have to combine climbing walls with running along them. This is when the gaming experience really gets entertaining.
The challenge we didn't know we needed
The gaming experience The Rogue Prince of Persia accumulates all the knowledge that Evil Empire obtained throughout the development of Dead Cells. Everything they learned during that period of time is reflected in all the game mechanics offered by this early access title for Steam.
Of course, it will have deficiencies, it will be far from perfect, but that is why it comes out this way, so that the dedicated community supports the developers and provides them with feedback so that this video game is as good as possible. Yes, it seems like a strange or highly responsible task, but the synergy between interested users and a team like Evil Empire can deliver interesting results for Ubisolt.
Right off the bat, The Rogue Prince of Persia It does not seem like a game for those who do not like challenges, which can segment the public, however, the product is entertaining and there will surely be more than one curious to know why roguelikes can be so attractive.
Now the final launch of this title basically depends on one detail and that is how the development and cooperation with the community takes place. It doesn't seem like an easy task, but at the end of the day we could have a worthy title that many will be able to enjoy when it's ready. Don't stop following the conversation on our Discord and don't miss our news at Google news.
(Visited 2 times, 2 visits today)
#Rogue #Prince #Persia #didn39t #needed #game