February is going to be a month of big releases in the world of video games with titles like Persona 3 Reload either Final Fantasy VII Rebirthbut for some it has gone unnoticed that it is also going to arrive Suicide Squad: Kill The Justice To demonstrate that Rocksteady still has the touch. And from what the media has mentioned, it is possible that it is not a masterpiece, but quite the opposite when it comes to level design and intensity of fun for the user.
Today, preview opinions have been published, with comments that are not positive despite the fact that the game was initially delayed to make the experience more satisfactory for the user, but it seems that there has not been a good concept of how to create an open world. And within the comments there is talk of generic secondary missions, and also that the fun factor disappears when finishing story objectives that last quite a short time.
Here are the opinions collected:
Although each mission had different objectives, they all had the same basic essence of fighting waves of enemies while swinging back and forth between rooftops… But the open world missions where characters yell at you over the radio about how the enemies are doing. attacking point A or point B over and over again doesn't seem to break the mold, especially when there are now many live open world games with the same type of content. – GameSpot
“I began to feel a sense of uniformity in many of the missions. Sure, each of them has a different appearance and the narrative motifs are varied, but many of the ones I played in Chapter 1 and Chapter 3 boil down to going to an area and defeating all the enemies or defending a place against hordes. of aliens. …I really hope that as the campaign progresses, there will be more of these types of fights and less 'defeat all enemies at point A' or 'defend point B' missions. – Game Informer
“Quests tend to favor a lot of the tried-and-true types, which makes them feel a bit like uninspired filler. Like… stop me if you've heard this before. You defend a point from waves of enemies that appear. Sounds familiar? Now imagine that every time you defeat a handful of these enemies you are left waiting with nothing to do. This was exactly what happened during one of the main story missions, and the filler seems completely unnecessary. – IGN
Metropolis is a sprawling, polluted, vertical labyrinth of buildings with no clear routes or easily discernible landmarks. It's a backdrop of battles that's difficult to navigate, without the aid of a simplistic radar minimap to find enemies and friends alike. With violent explosions, special effects, damage numbers, mission markers, and more on the screen at once, it all seems too difficult to analyze. – Eurogamer
It has also been mentioned that within all the bad, something positive has emerged, that is precisely the graphic environment that comes to surprise in terms of the resemblance of the characters with their counterparts in comics and two-dimensional animations. That goes the same for the humor used in the different jokes. And of course, there is talk that the games are balanced in the end, but that does not mean that they become fun after a few hours played.
Remember that Suicide Squad: Kill The Justice League he arrives February 2 to PS5, Xbox Series X/S and PC.
Via: Kotaku
Editor's note: Something tells me that things are not going to turn out well with this game, since with the previous ones there is already bad news regarding its playability. We'll have to wait a couple of weeks to see if it's really as bad as they say, which could be quite real.
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