If there’s anything Bethesda sadly got us used to, with The Elder Scrolls Online, that’s just long-term support with major expansions and minor DLCs. In particular, we have learned to differentiate a lot how we see the two types of add-on content based on how they have been presented to us so far.
Minor DLCs released before The Elder Scrolls Online Deadlands like Waking Flame or Flames of Ambition (here the review), they were almost always containing two dungeons and possibly small additions to the narrative sector. Although for the purposes of a higher quality and complex criticism it is always good to avoid talking about the economic counterpart of the products to be analyzed, this time it is necessary to make a digression on the relationship between quality and price. All DLCs, regardless of the content, are always costing players of The Elder Scrolls Online 1500 crown, about 15 euros. In reverse, Deadlands not only presents new dungeons, but also a narrative sector and contents worthy of a real chapter, and the price of 15 euros is definitely more than affordable for the amount of additions it offers. So let’s analyze The Elder Scrolls Online Deadlands in review, understanding the why of all this.
Let’s talk about the value for money just why with Deadlands is nothing short of amazing: previously we had criticized very negatively the mere presence of two dungeons (albeit not based on the monetary cost) while now we have very little to complain about. Bethesda has packed a very high quality DLC, which throws us into the conclusion of The Gates of Oblivion and closing it with surprising respectability.
The Elder Scrolls Online Deadlands: A Big Surprise
Although it aims to end the long story of the narrative arc, the plot does not require knowledge of the events of the previous DLCs and can also be understood individually. However, the return of well-known faces – moreover in the most appropriate moments of the plot – is always very welcome and perfectly contextualized. We were surprised to see how all the stories told in past add-ons, which may previously have seemed irrelevant (and sometimes really were), they now get a much more concrete and palpable sense.
There will be twists, almost always very important, and which offer new interpretations to enigmatic behaviors and events only mentioned previously. Overall, we admit we were very impressed with how Bethesda managed to structure a good narrative sector for the DLC. Deadlands from The Elder Scrolls Online, especially if we make a direct comparison with the additional content released in the past months.
The conclusion of The Gates of Oblivion
What Deadlands ago is to definitively evolve the characters known so far, introducing new ones that are very appreciable and well characterized. Bethesda and Zenimax Media have taken many of the faces seen so far in the previous DLCs and brought them back to the stage for the epic conclusion of the narrative arc of The Gates of Oblivion, but she certainly did not spare herself from introducing new characters. Furthermore, the final quest also manages to properly close the events of each of them… Except one, but we won’t give you anything away to avoid spoilers.
No less important are the settings: in Deadlands the merchant city of Fargrave is presented, a place that resides between different levels of Oblivion where different races and cultures mix between buildings connected between wooden bridges, caves and even portals. Fargrave is a place that reminds us a lot of the merchant planets of Star Wars, but at the same time it can recall the atypical environments of the Last City of Destiny.
The other explorable area, the real Deadlands, I’m less characterized in front of many other areas already seen in The Elder Scrolls Online. However, we admit that some parts of this plan are more difficult than others, especially when you find yourself during the various quests.
Moreover, they are the quantity and quality of the missions are also excellent, always enough differentiated And never repetitive. This is also an aspect that characterizes the DLC a lot compared to the previous ones, which instead often asked us to perform the same actions over and over, causing a consequent boredom. Here we will always have something new to do, objects to collect, enemies to defeat, mysteries to discover. We believe that the winning aspect of Deadlands be right there perfect cohesion that is created between gameplay and storytelling, almost always giving a precise meaning to everything and explaining well to the player what his goal is.
The rewards are also interesting, after all, now that the rewards for the main quests offer not only very useful equipment but also focused on obtaining and recovering magicka. Of course, the items that you can win will be really a lot and varied, which is why we advise readers to inform you individually to better understand if the rewards that can be obtained in the DLC Deadlands it can be useful to their builds.
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