The protagonists of Suicide Squad: Kill The Justice League are a heterogeneous group of anti-heroes and criminals from the DC Comics universe, brought together under the aegis of the government to carry out missions that border on the impossible, in exchange for clemency or personal advantages. The main threat of the game is represented by Brainiac who, by taking control of various members of the Justice League, forces Amanda Waller to form a not exactly elite team composed of Harley Quinn, King Shark, Captain Boomerang and Deadshot. These, under the threat of explosives implanted in their skulls, must face seemingly invincible enemies, including corrupt members of the Justice League.
Suicide Squad: Kill The Justice League, developed by the same Rocksteady as the Arkham Batman trilogy, is a third-person shooter focused on online co-op, with movement mechanics reminiscent of games like Sunset Overdrive: each of the four characters has unique methods of locomotion, enriching the experience of exploring the city. While ranged combat is satisfying, the loot system suffers from a certain superficiality, with very powerful weapons distributed too easily, making lower levels of equipment unnecessary. The main flaw of the game lies in the repetitiveness and brevity of the missions, which often boil down to eliminating enemies and destroying or defending similar objectives, without great variations or significant links with the main plot.
The game, although designed for co-op, seems not to fully exploit the potential of this mode, with few opportunities for synergy between players and visual confusion that makes it difficult to coordinate joint actions. The limitations imposed by the invisible mission area and the repetitiveness of the available actions further detract from the experience, relegating a potentially fascinating world to a mere backdrop for monotonous gameplay focused on shooting. The most disappointing aspect of the game lies in its game-as-service approach, which significantly compromises the quality of level and mission design. There are signs of a refocused production during development, with additional content that seems more like an attempt to artificially extend the life of the game rather than enrich it. Despite the positive intentions and the evident effort put into development, Suicide Squad: Kill The Justice League ends up satisfying neither fans of compelling narratives nor those looking for a deep and content-rich gaming experience. The hope remains that future updates can address some of these critical issues, even if this raises concerns about the fate of the development studio, which is increasingly oriented towards “player involvement” metrics to the detriment of narrative and gaming quality.
Suicide Squad: Kill The Justice League represents a notable technical advance compared to the Arkham series, offering a dynamic Metropolis, with weather changes, alternation between day and night and a direct impact of narrative events on the surrounding environment. On the technical front, the game displays impressive stability, especially on next-gen consoles like the PS5, where it runs smoothly, free from significant bugs and performance issues. This aspect helps keep the gaming experience immersive, allowing players to focus on the dynamics and story without distractions. However, this open world proves to be a missed opportunity. The city feels more like a playground than a living urban fabric, with little reason to explore, reducing the experience to a simple transition from one objective to another. Despite this, the game shines for its animations, which together with excellent dubbing performances (also in Italian), significantly enrich the narrative experience.
Format: PS5 (tested version), Xbox Series X|S, PC publisher: Warner Bros. Games Developer: Rocksteady Studios Vote: 6/10
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