Suicide Squad: Kill The Justice League gets his in these hours first patch and it is a purely corrective update that solves some bugs and improves balanceat least in the intentions of the developers.
As explained by Rocksteady, this first larger patch deals first of all with solving a bug that affected the damage scalingwhich could impact the online rankings causing a general reset of the results, but other aspects of balance have been affected by this update.
The main problem was the burn damage, which did not change correctly at higher levels. Rocksteady proceeded with a fix that effectively represents a nerf for the “burn” build, which could actually be unbalanced.
Lots of nerfs in this first patch
Other fixes are indeed in most of the nerfor power reductions, applied to different aspects of Suicide Squad: Kill The Justice League.
Molten Skin & The Turtle's Shell see damage reduced by 10%, vehicle kills within Gizmo's Support Squad missions no longer grant experience points and other items. The only “funny” one, i.e. a power increase, is a reduction in enemy health scaling beyond Mastery level 46.
In short, the team is still trying to adjust the general balance of Suicide Squad: Kill The Justice League, an operation that will still require time given the influences of online interactions on its structure.
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