The ins and outs of the game’s composition and music mark the third episode of Into the Starfield.
Starfield shows its ambition in all its fields, and that includes its sound and music section. To demonstrate how seriously they are in this line, the Bethesda team has seen fit to let us see a debate between Mark Lampert and Inon Zuraudio director and composer for the space exploration RPG for PC and Xbox Series.
For six minutes, both explain how their work process has been for the new IP from the developers of The Elder Scrolls, looking back at some of their most memorable jobs with the American company. “With Starfield I always think of the ‘hallowed trio’. I mean: everything flows, right? Everything changes and everything comes back,” explains Zur. “We have to complete the mission, we have to complete our journey. We will find and discover something, we will take it and take it home,” highlights the musician, delving into how the creation of his score was.
Starfield is the most ambitious project I have ever worked onInon Zur“Starfield is the most ambitious project I have ever worked on“Adds Zur. “It’s a huge game set in a huge universe, but above all, it’s about the courage to ask important questions — philosophical and transcendental — that people don’t dare or don’t bother to ask. , Lampert wanted to recall in the debate the importance of “making music one more companion”.
The conversation is part of the video series Towards the Starfield, which has allowed us to learn about some of the ins and outs of development, as well as conceptual art that once again leaves us wanting to know more about Bethesda’s RPG.
Starfield launches in stores for PC and Xbox Series X|S on November 11. Meanwhile, we encourage you to take a look at a video where we ask ourselves about what the open world of one of the 20 RPGs to consider during 2022 will be like.
More about: Starfield and Bethesda.
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