For some years now the era of Super Smash Bros. Ultimate, a game that went through a lot in its development, since the director of the work, Masahiro Sakurai, wanted something fair and that users could become experts with any character on this extensive roster. In fact, even though he is not working on titles currently, he has released some interesting videos on Youtubein which he reveals the secrets of his work, including the balance of powers.
According to what the past said May 21th In their most recent material, developers should look for the optimal way to make each of their characters unique, especially when we talk about fighting video games, and not make them too similar to provide variety to the player. Added to this is that he recommends focusing on the strengths, and that these be compensated for weaknesses so as not to have cases of “broken” movements that can later be removed in future iterations.
Here is some of what was mentioned in his video:
For Smash Bros. Ultimate, we have data on win rates in online battles. This is real data collected from all over the world, so it is safe to say that it is unbiased global data, without any bias.
Additionally, Sakurai mentions that the highest win rate any character has is 51.43%. Meanwhile, the lowest profit rate is 47.18%, although she did not say at any time who it was. What this means is that the win rates of all fighters in the latest Nintendo Switch installment are within a very narrow range of around five percent.
With this in mind, nothing is yet said about whether he will work on a next installment of the series, nor is it even mentioned if he is already in any other game. Fans remain hopeful for a port of Kid Icarus Uprising in switchso we will have to wait for more news in the not so distant future.
Via: Kotaku
Author’s note: It’s certainly not easy having to deal with the balance of the characters, which is why I understand that Sakurai is exhausted by now. However, it would be cool if he came back for a game other than Smash.
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