RimWorld, the acclaimed sci-fi colony sim from Ludeon Studios, is about to be besieged by “monstrous creatures, mind-bending mysteries, infiltrating parasites, and sanity-shredding phenomena” as part of a new horror-themed expansion, Anomaly, which arrives next month on Steam.
Anomaly will be RimWorld's fourth paid expansion, and its horrors are unleashed when colonists accidentally provoke a mad superintelligence, twisting the world with “ominous, puzzling, mind-controlling, and earth-shaking” threats.
The idea, explains Ludeon over on Steam, is to give players the tools to build their own horror stories, with the developer the likes of Cabin in the Woods, The Thing, The Cthulhu mythos, and Hellraiser as inspiration for the expansion.
Some of the threats teased include a psychically-invisible hunter that can be detected by building proximity sensors, but only fought when it reveals itself; a massive flesh beasts crawls across the landscape, requiring players to carve chunks to study in order to defeat it; a pulsating obelisk radiating with “filthy energy” that can mutate colonists, copy them, or transport them to an endless gray maze; even a doppelgänger corpse that will pursue single colonists relentlessly.
New enemies in the expansion include fleshbeasts, water beasts, shambling undead hordes, spherical death-machines, and cultists armed with psychic rituals, but a selection of new tools will give players a fighting chance against them. Expect to see the likes of flamethrowers, hellcat rifles, flesh-mutating bracelets, insanity-inducing weapons, and more. There's also a new containment facility, enabling players to capture and study monsters, then harvest their bioferrite and shards – which can be used to create “experimental serums, psychic rituals, ghoulification surgeries, and void-powered constructions.”
Anomaly also promises a new endgame, with Ludeon teasing, “In the end, the abyssal void will swallow the world and you must choose your fate.”
In addition to the Anomaly expansion, Ludeon continues work on RimWorld's free 1.5 update, which is available for testing via an unstable Steam branch now. This one's a biggie, introducing books, bookcases, couches, ornate doors, wall lamps, floodlights, and hidden conduits for starters. That's alongside the ability for colonists to dramatically crawl when downed (leaving a trail of blood in their wake), plus the change for colonists to spawn with possessions related to their traits., bionic jaws, organ decay, UI and improvements, and more, ace detailed over on Steam.
RimWorld's 1.5 update will be fully released alongside the paid Anomaly expansion in “one month”. Ludeon says it'll share additional details in a series of blog posts over the next few weeks.
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