20 candles for Metal Gear Solid 2.
“My God, has it been 20 years?”. The words of Hideo Kojima on Twitter they are evocative and extremely shareable. Twenty years ago, Konami delivered to the world (or rather, to North America, for the moment) one of the most important games for Playstation 2, for the stealth genre, for the career of Hideo Kojima and for the videogame industry as a whole.
The sequel to the masterpiece on the first Playstation was shown to the world for the first time at the first E3 of the new millennium, and was immediately hype: visual sector that marked the generational step, improvements to artificial intelligence, and a somewhat controversial launch, since It was only then discovered that another playable character, Raiden, would be controlled by the player for much of the game. The long cutscenes, cornerstone of Kojima’s works, showed dialogues that proposed a philosophical dismantling of modern warfare.
My God, it’s been 20 years since then? pic.twitter.com/C5zw8jqDNz
– HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 13, 2021
Later, it was also released on Xbox and PC with subtitle Substance, and subsequent chapters have cemented more and more the importance of Metal Gear Solid as videogame work. Remembering this is important: after all, by citing precisely Solid Snake in MGS2, “Building the future and keeping the past alive are the same thing.”
Source: Eurogamer.net
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