Also Grounded ends up under the magnifying glass of Digital Foundrythat has analyzed the new PS5 and Nintendo Switch versions compared with the previous ones for Xbox and PC, revealing some rather surprising resultswith evident problems in certain aspects.
The first differences emerge in the resolution: on both PS5 and Xbox this is dynamic, but on the Sony console it travels in a range between 1080 and 1215p, while on the Xbox Series .
On Nintendo Switch they range from 360p to 720p, decidedly low values especially considering that they are measured with the console in the Dock.
The graphic features are substantially the same between PS5 and Xbox Series Sea of Thieves.
Obvious performance issues in new versions
However, the shadows on PS5 they are displayed with more aliasing, so the results are uncertain between one platform and another, with DF claiming that sometimes Xbox's approach is better, while in other cases PS5's approach is preferable on these elements.
The biggest differences, however, emerge in the performance: while on Xbox Series
On Nintendo Switch, in general, Grounded does not present itself very well: the difference in terms of resolution, effects and quality of the assets is evident compared to the other platforms, and the performances are also practically halved, with 30 fps which however also present problems of stability.
Obviously, since this is a game that has only been released for a few days, various problems will probably be resolved through subsequent updates.
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