Thanks to Illyon Island, the dream of many Goblin Slayer fans, and who are role-players at the same time, has finally come true. That’s right, it has finally arrived with its Italian edition Official Role Playing Gamewhich takes the name of Goblin Slayer RPG. As one might expect, it is an extremely faithful product, bordering on maniacal, and is based on the novels (and subsequent products such as manga and anime) born from the pen of Kumo Kagyu. Let’s find out in detail in our review!
A world out of the ordinary
The work that was done was not defined as “maniacal” by chance, because we are faced with one of the most detailed and complete manuals that have ever been created. Let’s talk about good 532 pages of authenticity, where players will be explained everything – absolutely everything – what they need to be able to play. This even includes the absolute basics, starting with an introduction where it is explained what a role-playing game is, what you need to play, how a session runs and so on. This is not a choice designed to tire us, but rather to make it profitable clearer and more understandable the situation also a those who have never played role in their own lives, and who are perhaps approaching this fantastic world thanks to Goblin Slayer. In short, it’s practically an encyclopedia.
Yes, because the described world in the novels and everything that came from them, it is strongly based on fantasy role-playing games (and which he admittedly took as his main inspiration D&D). We are in the World of the Four Corners, which is as if it rests on a game board, and which exists for the adventurers. In this manual the spirit of Goblin Slayer is proposed again, pure and intact: it is as if the players were godsand that i personages in a certain sense they are aware to be PCs.
For example, it is not uncommon in manga and anime to see characters interfacing, questioning themselves on the strategies to be implemented, or above all on the number of spell uses that remain. There is no role-playing game you will feel more immersed in!
THE players they will play a budding adventurer, of course porcelain grade, who will join the adventurers’ guild to accept missions of different types. Obviously accomplishing feats they will also rise in rankwith the aim of achieving the scope silver gradewho is the same as the protagonist Goblin Slayeror Beard trimmeror Sir Goblin Slayer, Orcbolg. Well, you get it.
An encyclopedia where everything has been thought of
In this manual they come explain step by step what are all the ability scores, resistances, abilities, and so on, until you get to one creation of the character very accurate. There is also a section dedicated to Quick creation of your PG, so don’t worry. There are also well 8 examples of pre-generated characters created by the authors, so that you can have everything you need to start playing quickly!
As regards the detailed creation, the character provides us with information and everything we need for everything, starting from the races, passing through the stories, the classes, the status, the spells… in short, there will be a lot to do! So, as in our case, we suggest to carry out a session 0 full-bodied right at creation.
There are entire chapters dedicated to spellsgarlic objects usable, to weapons and equipment equipment, described in detail. It doesn’t end there, because in addition to all this there is almost one ten macro categories dedicated to all monsters that can come to mind in the world of Goblin Slayer: be they Demons, undead, goblins, spirits, humanoids and so on.
However, let’s remember that the game world itself is also one of the protagonists in Goblin Slayer: the World of the Four Corners it is immense and vast, and to know it all would be almost madness. Fortunately, in the manual there is both a general introduction, but also a detailed analysis of places and culture: in fact, we move from the creatures and races present, passing through the divinities, the religious cults, the economy, the organizations, the calendar, the food, the languages spoken, the influential personalities, the history… and more.
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Obviously not even one is missing packed section dedicated to the Master of the game, which will have on its side an incredible amount of material and advice to best start the adventure, but also to to interpret characters. Last but not least, there are two adventures ready to be played and get off to a great start, designed for characters at the first levels.
Now you’ll understand better why this is such a long manual: it’s practically there All what you can imagine, and of course transposed with maximum fidelity. Let’s not deny that this could be scary, but try to think about the manual Goblin Slayer RPG like a sort of handbook who can answer any question you ask him, even the most specific.
Combat and trials
The trials and combat are also described in detail, which make use of a 2d6 system, which are exploited for almost everything. This is because some minor actions will obviously not need proof, and because the launch of the damage Of weapons And spells they will exploit other dice. However, remember that the characters will be particular and skilled in something, so many of your successes will also be based on the different ones ability that they own.
Without dwelling much on these factors, which they remain very classic and similar to D&Dwe inform you that also in this case several examples and very detailed sections have been created to explain the perfect functioning.
A particularity of the game are the Fate Points, which are assigned to the party at the beginning of the adventure, are part of a common reserve, and can be exploited to obtain certain results. Think of it as an invocation to the Gods. Based on how many you have and the result of the roll of 2d6these points can be used in 4 ways: For increase results of a test, relaunch dice, for example run awayor to obtain gods suggestions about adventure. These points can only be used at specific times, so you should read the dedicated section carefully.
Did someone say Goblin?
In conclusion we are faced with a precise material, full of details and information, and for this reason it could scare most people. Actually the first impact is quite surprisingeither for the length, or for the inside of the manual completely in black and whitewith a quantity of images has been limited a bit (some taken from the anime, others created from scratch to give examples). It must also be said that if there had been more images, we would probably be talking about a manual of over 700 pages.
Precisely due to the quantity of contents, we recommend its use to a master’s degree that maybe it is already experienced of manuals, and detailed fantasy RPGs such as D&D. It must also be said that i new playersespecially those who will be able to dedicate themselves to peaceful reading with a lot of time available, they will have the perfect material in front of them to start playing role-playing, whether as a master or as a player. This is because the meticulousness of the details will be able to prepare them for any eventuality, and the possibility of having the manual always close to them is a significant plus.
As for the contents, Illyon Island he is truly giving us the product Perfect for all lovers of Goblin Slayer RPG in its various forms. In the session you can strongly breathe the essence of World of the Four Cornerswe will feel part of it, and above all we will always have the impression that there is a man in armour, taciturn, sitting in a corner of the adventurers’ guild, checking the bulletin board for goblin extermination quests. In that guild, you can also choose the mission to face, at your own risk, because as fascinating as it is, the world is extremely dangerous and punishing.
Small mention at the foot of the page, for one Italian translation to say the least excellentwhich makes any step described clear to us.
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