Finally the wait is over and we had the opportunity to play Hellblade IIone of Xbox’s biggest bets for this year and a title quite similar to the ‘movie games’ that Microsoft fans always criticize PlayStation. However, with its launch came criticism from both the press and players, who said that, although the game looks spectacular, it fails in the aspect of actually making us play.
This seems to make it clear that Sony is the superior company when it comes to creating these types of experiences. After all, most of their ‘movie games’ offer much more than just an excellent technical section. Not to mention more hours of duration.
Why PlayStation is the master of movie games
What they criticize so much about PlayStation came equally or worse in Hellblade II
Let’s start by talking about one of the most criticized points about Hellblade II: its gameplay. Many agree that aside from walking around, there isn’t much to do outside of some combat sections and solving some creative puzzles.
Here we can argue that from the first it was really like that. It is an experience that invites you more to savor it slowly and not to eat it in one bite. Still they went a little overboard in this sequel. Still the first gave us more gameplay parts and even freedom for the player.
This is also evident with the duration, since the previous one could be finished in about eight hours, while Hellblade II It already shows you its credits in just six and a half hours. Unfortunately, most of this time is just walking from point A to point B listening to the voices in Senua’s head or the character that accompanies us at certain moments in the story.
As much as they criticize PlayStation for its movie games, at least in them there is more interaction on the part of the player and there is even the possibility of changing how certain events happen. Until Death Strandingwhich is one of the most popular and criticized for being just a movie game and walking simulator gives us more to do in all our playing time.
Even with the emphasis on cutscenes, Sony movies offer much more
When talking about PlayStation movies, the series almost always comes up unchartedthe two parts of The Last of Us and the recent god of war nordic. Although we cannot forget titles like Ghost of Tsushima, Death Stranding either Detroit: Become Human. All of these games have in common that they give more weight to their stories. In addition, they have a large number of cutscenes that we admit sometimes test our patience.
However, they make up for it with very good gameplay, the ability to explore, a lot of interaction, collectibles and lately also secondary missions. Take for example The Last of Us Part II which has quite a few cutscenes as well as a quite controversial story. Although many did not like its development, practically no one complains about its gameplay, which is quite polished. Not to mention, its combat gives the player enormous agency in facing their enemies.
Let’s also go back to Death Stranding and its accusations of being a walking simulator. While it is true that you spend a lot of your time walking, there are very complex systems. Like the terrain that is not always the same so you must use different tools to make your way. Not to mention finding the best way to balance your weight and interaction with paths left by other players.
It is very easy to criticize but these complaints only focus on the rather long cutscenes and forget about the gameplay that often goes much further.
PlayStation also gives you a lot of content with these ‘movie games’
Another point to consider is that these PlayStation movies also showed a tendency over the years to give you a lot of content in exchange for your money. The first uncharted and the first The Last of Us They were quite linear, but their duration still remained above 8 hours. As time went by this increased quite a bit.
The Last of Us Part II It will give you about 20 hours of content if you focus on its story and much more if you start looking for its different collectibles. We also see this in the most recent god of war. From the first we had the opportunity to explore several of the nine kingdoms in search of Odin’s ravens. Ragnarok He also added several secondary missions that also expand the mythology.
This makes the experience more fun and invites you to play beyond the main story. It is very difficult for you to find absolutely everything that the game offers in just one pass of its campaign. Even in Detroit: Become Human which is the one that would most fit into this nickname of ‘movie games’, we have the option of going through it again and making different decisions that completely alter the path of its trio of protagonists.
While with Hellblade II We spent this six and a half hour trip with Senua and that was it. There’s no variety of different areas to explore or alternatives to make you want to play it again immediately afterwards. PlayStation games at least have you looking for platinum with different challenges.
It still has a way to go, but Ninja Theory could be on the right track
Of course it’s also a little unfair to compare the team that worked on Hellblade II with the huge PlayStation teams and their triple A games. But we do believe that this can serve as an example for all those who criticize movie games and say that you can simply beat them by pressing a button or that if you activate the ‘skip cinematic’ option you have already finished the game.
The reality is that this is not the case and it has already been proven that not everyone can do this type of experience. It’s much more than just looking pretty, it’s also necessary to give the player reasons to want to play again or at least be entertained all the time. So for now, PlayStation seems to be the undisputed king of movie games, although Ninja Theory still has the potential to reach the big boys. If Xbox leaves it, don’t you believe it?
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