The Coalition is working on Gears of War E-Day, a prequel to Microsoft’s entire shooter saga. The return to the origins is not only narrative but also stylistic, as Nicole Fawcette – brand director – and Matt Searcy – Nicole Fawcette – explain in an interview with IGN USA.
For Gears of War: E-Day, the team wants to follow a more horror roadwhile keeping the franchise’s sci-fi roots intact.
The words of The Coalition on Gears of War E-Day
For us it’s like a story’what-if‘” Searcy said. “What if the ground opened up and monsters came out? Yes, it’s set on another fictional planet, but there are very human reactions and stories that we need to tell. To do that, we need to be able to tell a story that feels like horror.”
“We looked back at what people felt when they played Gears of War or any other Gears – Gears 4 included,” Sceary said. “But when people talk about what they remember about playing, the things that affected them, the feelings, a lot of them are about these dark, almost horror, scary moments“.
“So we got that feeling, that vision that’s in everyone’s head and we said, ‘This is the game we’re going to build.’ We’re going to build that game with all the skills we’ve learned, with all the technology we’ve built, and we’re going to work hard at it,” he continued. “So definitely part of the story is reintroducing locusts into Gears as scary monsters that come from the ground. And then you realize, as you go along, that it’s not just monsters, that there’s an army here and it’s bigger than you think.”
The team also talked about how Gears of War: E-Day will be an unparalleled viewing experience.
#Gears #War #EDay #focus #moments #saga #horror